[gd_resource type="ShaderMaterial" format=3 uid="uid://8cbl1rknioqx"]

[sub_resource type="Shader" id="Shader_iwepy"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;

uniform vec4 BaseColor : source_color;



void fragment() {
// ColorParameter:5
	vec4 n_out5p0 = BaseColor;


// Output:0
	ALBEDO = vec3(n_out5p0.xyz);


}
"

[resource]
render_priority = 0
shader = SubResource("Shader_iwepy")
shader_parameter/BaseColor = Color(0.313726, 1, 0, 1)
