[gd_resource type="ShaderMaterial" format=3 uid="uid://vj5s8nwv5ac7"]

[sub_resource type="Shader" id="Shader_6qnue"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;




void fragment() {
// ColorConstant:3
	vec4 n_out3p0 = vec4(0.117188, 0.070955, 0.070955, 1.000000);


// Output:0
	ALBEDO = vec3(n_out3p0.xyz);


}
"

[resource]
render_priority = 0
shader = SubResource("Shader_6qnue")
