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puzzle-quest/addons/godot_db_manager/tables_header.gd
T

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GDScript
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@tool
"""
class GDDBTablesHeader
"""
class_name GDDBTablesHeader
extends Control
signal add_table
# Called when the node enters the scene tree for the first time.
func _ready():
$add_table_btn.connect("pressed", Callable(self, "on_add_table_btn_pressed"))
func on_add_table_btn_pressed():
emit_signal("add_table")