Files
puzzle-quest/scenes/main.gd
T

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extends Node
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export (PackedScene) var about = load("res://scenes/UI/About.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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const max_diff = 0.08
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var current_scene = null
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var value_old = Vector2(0, 0)
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func _ready():
print(tr("MESSAGE_READY"))
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
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# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
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# Load scene about
func _on_About_pressed():
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_prepare_change_scene()
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current_scene = about.instance()
add_child(current_scene)
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# Load scene for select game
func _on_New_pressed():
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_prepare_change_scene()
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current_scene = scenes.instance()
add_child(current_scene)
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## PRIVATE
func _prepare_change_scene():
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if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")