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puzzle-quest/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Node",
"class": "GDDBConstants",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/GDDBConstants.gd"
}, {
"base": "Object",
"class": "GDDBData",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/db_data.gd"
}, {
"base": "Label",
"class": "GDDBDataLabel",
"language": "GDScript",
"path": "res://addons/godot_db_manager/data_label.gd"
}, {
"base": "PopupPanel",
"class": "GDDBDataPanel",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/data_dlg.gd"
}, {
"base": "WindowDialog",
"class": "GDDBDeletePropDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/delete_prop_dlg.gd"
}, {
"base": "WindowDialog",
"class": "GDDBDeleteTableDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/delete_table_dlg.gd"
}, {
"base": "WindowDialog",
"class": "GDDBEditStringDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/edit_string_dlg.gd"
}, {
"base": "Tabs",
"class": "GDDBEditor",
"language": "GDScript",
"path": "res://addons/godot_db_manager/db_editor.gd"
}, {
"base": "Node",
"class": "GDDBGlobals",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/GDDBGlobals.gd"
}, {
"base": "Control",
"class": "GDDBInterface",
"language": "GDScript",
"path": "res://addons/godot_db_manager/db_interface.gd"
}, {
"base": "FileDialog",
"class": "GDDBLoadResourcePathDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/load_res_path_dlg.gd"
}, {
"base": "Object",
"class": "GDDBMan",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/db_man.gd"
}, {
"base": "EditorPlugin",
"class": "GDDBManager",
"language": "GDScript",
"path": "res://addons/godot_db_manager/db_manager.gd"
}, {
"base": "Control",
"class": "GDDBMenu",
"language": "GDScript",
"path": "res://addons/godot_db_manager/menu.gd"
}, {
"base": "WindowDialog",
"class": "GDDBNewDBDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/new_db_dlg.gd"
}, {
"base": "WindowDialog",
"class": "GDDBNewTableDlg",
"language": "GDScript",
"path": "res://addons/godot_db_manager/dlgs/new_table_dlg.gd"
}, {
"base": "Object",
"class": "GDDBProperty",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/db_prop.gd"
}, {
"base": "Object",
"class": "GDDBTable",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/db_table.gd"
}, {
"base": "Control",
"class": "GDDBTableCell",
"language": "GDScript",
"path": "res://addons/godot_db_manager/table_cell.gd"
}, {
"base": "Control",
"class": "GDDBTableEditor",
"language": "GDScript",
"path": "res://addons/godot_db_manager/table_editor.gd"
}, {
"base": "Control",
"class": "GDDBTableItem",
"language": "GDScript",
"path": "res://addons/godot_db_manager/table_item.gd"
}, {
"base": "Control",
"class": "GDDBTableProperty",
"language": "GDScript",
"path": "res://addons/godot_db_manager/table_property.gd"
}, {
"base": "Control",
"class": "GDDBTablesHeader",
"language": "GDScript",
"path": "res://addons/godot_db_manager/tables_header.gd"
}, {
"base": "Control",
"class": "GDDBTablesList",
"language": "GDScript",
"path": "res://addons/godot_db_manager/tables_list.gd"
}, {
"base": "Node",
"class": "GDDBTypes",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/GDDBTypes.gd"
}, {
"base": "Object",
"class": "GDDatabase",
"language": "GDScript",
"path": "res://addons/godot_db_manager/core/database.gd"
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}, {
"base": "CPUParticles",
"class": "LODCPUParticles",
"language": "GDScript",
"path": "res://addons/lod/lod_cpu_particles.gd"
}, {
"base": "OmniLight",
"class": "LODOmniLight",
"language": "GDScript",
"path": "res://addons/lod/lod_omni_light.gd"
}, {
"base": "Particles",
"class": "LODParticles",
"language": "GDScript",
"path": "res://addons/lod/lod_particles.gd"
}, {
"base": "Spatial",
"class": "LODSpatial",
"language": "GDScript",
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"path": "res://addons/lod/lod_spatial.gd"
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}, {
"base": "SpotLight",
"class": "LODSpotLight",
"language": "GDScript",
"path": "res://addons/lod/lod_spot_light.gd"
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} ]
_global_script_class_icons={
"GDDBConstants": "",
"GDDBData": "",
"GDDBDataLabel": "",
"GDDBDataPanel": "",
"GDDBDeletePropDlg": "",
"GDDBDeleteTableDlg": "",
"GDDBEditStringDlg": "",
"GDDBEditor": "",
"GDDBGlobals": "",
"GDDBInterface": "",
"GDDBLoadResourcePathDlg": "",
"GDDBMan": "",
"GDDBManager": "",
"GDDBMenu": "",
"GDDBNewDBDlg": "",
"GDDBNewTableDlg": "",
"GDDBProperty": "",
"GDDBTable": "",
"GDDBTableCell": "",
"GDDBTableEditor": "",
"GDDBTableItem": "",
"GDDBTableProperty": "",
"GDDBTablesHeader": "",
"GDDBTablesList": "",
"GDDBTypes": "",
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"GDDatabase": "",
"LODCPUParticles": "res://addons/lod/lod_cpu_particles.svg",
"LODOmniLight": "res://addons/lod/lod_omni_light.svg",
"LODParticles": "res://addons/lod/lod_particles.svg",
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"LODSpatial": "res://addons/lod/lod_spatial.svg",
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"LODSpotLight": "res://addons/lod/lod_spot_light.svg"
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}
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[application]
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config/name="Puzzle Quest"
config/description="A treasure chest fill with any Jiggsaw !"
run/main_scene="res://scenes/Main.tscn"
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boot_splash/image="res://releases/splash-screen.png"
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boot_splash/fullsize=false
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config/icon="res://icon.png"
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config/macos_native_icon="res://releases/mac/project.icns"
config/windows_native_icon="res://releases/windows/project.ico"
config/quit_on_go_back=false
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[autoload]
Loading="*res://scenes/UI/loading/Loading.tscn"
Global="*res://scripts/Global.gd"
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gddb_constants="*res://addons/godot_db_manager/core/GDDBConstants.gd"
gddb_types="*res://addons/godot_db_manager/core/GDDBTypes.gd"
gddb_globals="*res://addons/godot_db_manager/core/GDDBGlobals.gd"
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Setting="*res://scripts/Setting.gd"
Event="*res://scripts/Event.gd"
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[display]
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window/size/width=1280
window/size/height=720
window/size/resizable=false
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window/dpi/allow_hidpi=true
window/handheld/orientation="sensor_landscape"
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/godot_db_manager/plugin.cfg", "res://addons/lod/plugin.cfg" )
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[importer_defaults]
scene={
"animation/import": false,
"materials/keep_on_reimport": false,
"materials/storage": 0,
"meshes/light_baking": 1,
"meshes/storage": 1,
"nodes/root_type": "ArrayMesh",
"skins/use_named_skins": false
}
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[input]
ui_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
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[locale]
translations=PoolStringArray( "res://locales/fr.po", "res://locales/en.po" )
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locale_filter=[ 1, [ "en_GB", "fr_FR" ] ]
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[physics]
common/enable_pause_aware_picking=true
[rendering]
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quality/driver/fallback_to_gles2=true
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threads/thread_model=2
vram_compression/import_etc=true
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quality/shading/force_vertex_shading.mobile=false
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quality/lightmapping/use_bicubic_sampling.mobile=true
quality/depth/hdr.mobile=true
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environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false