Files
puzzle-quest/scripts/Animation.gd
T

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2021-06-26 15:33:34 +02:00
extends Node
var current_material = null
func level_hud_slide(node):
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_BEZIER)
var node_element = str(node.get_path()) + ":position:x"
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animation.track_set_path(track_index, node_element)
animation.bezier_track_insert_key(track_index, 0.0, 0.0, Vector2(-0.25, 0), Vector2(0.031, 190.492))
animation.bezier_track_insert_key(track_index, 1.0, 170, Vector2(-0.349, 2.576), Vector2(0.25, 0))
return animation
func level_hud_warning(node):
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_BEZIER)
var node_element = str(node.get_path()) + ":position:x"
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animation.track_set_path(track_index, node_element)
animation.bezier_track_insert_key(track_index, 0.0, 0.0, Vector2(-0.25, 0), Vector2(0, 78.1))
animation.bezier_track_insert_key(track_index, 0.2, 34.9, Vector2(-0.25, 0), Vector2(0, -66))
animation.bezier_track_insert_key(track_index, 0.4, 12.1, Vector2(0, 73.2), Vector2(0, -124.8))
animation.bezier_track_insert_key(track_index, 0.6, -41.9, Vector2(-0.095, 109.2), Vector2(0.062, -58.8))
animation.bezier_track_insert_key(track_index, 0.8, 13.3, Vector2(-0.188, 93.6), Vector2(0.196, 104.4))
animation.bezier_track_insert_key(track_index, 1.0, 0.0, Vector2(-0.155, -135.5), Vector2(0.25, 0))
return animation
func start_dissolve(node, material):
if material == null:
return
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current_material = material
var tween = node.create_tween()
tween.tween_method(animate_dissolve, 0.0, 1.0, 1.5) \
.set_trans(Tween.TRANS_LINEAR) \
.set_ease(Tween.EASE_IN_OUT)
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func animate_dissolve(progress: float) -> void:
if current_material == null:
return
current_material.set_shader_parameter("dissolve_amount", ease(progress, 0.4))