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puzzle-quest/scripts/Global.gd
T

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extends Control
@onready var current_scene = null
@onready var current_scene_int = null
@onready var wait_frames = 1
@onready var database = null
@onready var loaded = false
@onready var animation = Loading.get_node("AnimLoading")
var _loading_path: String = ""
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func _ready():
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database = load("res://scripts/Database.gd").new().initialize()
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_initialize_current_scene()
_initialize_loading_scene()
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func _initialize_loading_scene():
animation.connect("animation_started", Callable(Event, "_loading_is_started"))
animation.connect("animation_finished", Callable(Event, "_loading_is_finished"))
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func goto_scene(path):
print("[global#goto_scene] : load scene " + str(path))
var err = ResourceLoader.load_threaded_request(path)
if err != OK:
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print("Error loading ....")
return
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_loading_path = path
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Loading.show()
animation.play("BorderAnim")
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set_process(true)
current_scene.queue_free()
wait_frames = 1
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(1.0)
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func _process(_delta):
if _loading_path == "":
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set_process(false)
return
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if wait_frames > 0:
wait_frames -= 1
if not loaded:
return
var progress := []
var status = ResourceLoader.load_threaded_get_status(_loading_path, progress)
match status:
ResourceLoader.THREAD_LOAD_IN_PROGRESS:
_update_progress(progress[0] if progress.size() > 0 else 0.0)
ResourceLoader.THREAD_LOAD_LOADED:
_set_new_scene()
ResourceLoader.THREAD_LOAD_FAILED, ResourceLoader.THREAD_LOAD_INVALID_RESOURCE:
print("Error loading ....")
_loading_path = ""
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## PRIVATE
func _initialize_current_scene():
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print("[global#_initialize_current_scene]")
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var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
get_node("/root/Loading").hide()
func _update_progress(value: float):
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Loading.visible = true
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(value)
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func _set_new_scene():
var resource = ResourceLoader.load_threaded_get(_loading_path)
_loading_path = ""
current_scene = resource.instantiate()
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get_node("/root").add_child(current_scene)
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Loading.hide()