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puzzle-quest/assets/props/parchment/gd_parchment.gd
T

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GDScript
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extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var paper = false
func _init():
$sm_paperparchment_lod0.set_visible(paper)
print("[Parchment] Set is visibility > " + paper)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass