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puzzle-quest/db/scene_entry.gd
T

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class_name SceneEntry extends Resource
# A single hidden-object row from the 'scenes' table of ahog.json.
@export var lock: bool = false
@export var label: String = ""
@export var key: String = ""
@export var level: int = -1
@export var mesh: String = ""
@export var label_counter: String = ""
@export var counter: int = 1
# Runtime-only state for the dissolve animation tracker (not persisted).
var dissolve_value: float = 0.0
var dissolve_tick_reference: int = 0
var dissolved: bool = false
func mesh_path() -> String:
return "HiddenObjectsItems/" + mesh
func audio_sound() -> AudioStream:
var stream: AudioStream = load("res://assets/sounds/objects/%s.ogg" % label)
if stream is AudioStreamOggVorbis:
stream.loop = false
return stream