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puzzle-quest/developers/jeremy/Dagger.gd
T

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extends Spatial
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signal clicked(dagger)
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func _ready():
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print("[Dagger#_ready]")
connect("clicked", self, "handle_piece_click")
func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):
print("[Dagger#_ready] You have clicked in dagger ...")
if event is InputEventMouseButton:
print("[Dagger#_ready] Click !! Click !!")
$dagger.free()