2021-05-08 13:16:13 +02:00
|
|
|
extends Node
|
|
|
|
|
|
2021-05-08 15:54:58 +02:00
|
|
|
export (PackedScene) var about = load("res://scenes/UI/About.tscn")
|
|
|
|
|
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
|
|
|
|
|
|
2021-05-09 17:10:40 +02:00
|
|
|
var current_scene = null
|
2021-05-08 15:54:58 +02:00
|
|
|
|
2021-05-09 23:28:45 +02:00
|
|
|
func _ready():
|
|
|
|
|
print(tr("MESSAGE_READY"))
|
|
|
|
|
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
|
|
|
|
|
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
|
|
|
|
|
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
|
|
|
|
|
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
|
|
|
|
|
|
2021-05-08 13:16:13 +02:00
|
|
|
# Quit the game
|
|
|
|
|
func _on_Quit_pressed():
|
|
|
|
|
get_tree().quit(0)
|
2021-05-08 13:22:37 +02:00
|
|
|
|
|
|
|
|
# Load scene about
|
|
|
|
|
func _on_About_pressed():
|
2021-05-08 15:54:58 +02:00
|
|
|
_prepare_change_scene()
|
2021-05-09 17:10:40 +02:00
|
|
|
current_scene = about.instance()
|
|
|
|
|
add_child(current_scene)
|
2021-05-08 13:44:51 +02:00
|
|
|
|
|
|
|
|
# Load scene for select game
|
|
|
|
|
func _on_New_pressed():
|
2021-05-08 15:54:58 +02:00
|
|
|
_prepare_change_scene()
|
2021-05-09 17:10:40 +02:00
|
|
|
current_scene = scenes.instance()
|
|
|
|
|
add_child(current_scene)
|
2021-05-08 15:54:58 +02:00
|
|
|
|
|
|
|
|
## PRIVATE
|
|
|
|
|
func _prepare_change_scene():
|
2021-05-09 17:10:40 +02:00
|
|
|
if (current_scene != null):
|
|
|
|
|
remove_child(current_scene)
|
|
|
|
|
current_scene.call_deferred("free")
|