Files
puzzle-quest/scenes/UI/ChooseScene.gd
T

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2.2 KiB
GDScript
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extends Control
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onready var levels = Array()
func _ready():
print("[choose_scene#_ready]")
_apply_scenes()
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# Load scene warcraft
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func _on_WarCraft_pressed():
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_Lightmap_pressed():
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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func _on_warcraft_pressed():
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_develop_pressed():
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
## PRIVATE
func _apply_scenes():
var table = Global.table_levels
var datas = null
var name = null
var thumb = null
var resource = null
for row_index in range(0, Global.table_levels.m_rows_count):
datas = Global.table_levels.get_data_at_row_idx(row_index)
for index in range(0, table.get_props_count()):
if name == null:
name = _get_name(index, table, datas)
if thumb == null:
thumb = _get_thumb(index, table, datas)
if resource == null:
resource = _get_resource(index, table, datas)
_apply_scene(name, thumb, resource)
name = null
thumb = null
resource = null
func _get_name(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "name":
return datas[index].get_data()
func _get_thumb(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "thumb":
return datas[index].get_data()
func _get_resource(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "resource":
return datas[index].get_data()
func _apply_scene(name, thumb, resource):
$games/Container/HBoxContainer.add_child(_configure_vbox())
_configure_button(thumb, resource, name)
$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
func _configure_vbox():
var vbox = VBoxContainer.new()
vbox.set_name("VBoxContainer")
return vbox
func _configure_label(name):
var label = Label.new()
label.set_text(name)
return label
func _configure_button(thumb, _resource, name):
var thumbnail = TextureButton.new()
$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
thumbnail.set_normal_texture(load(thumb))
thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")