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puzzle-quest/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
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[application]
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config/name="Puzzle Quest"
config/description="A treasure chest fill with any Jiggsaw !"
run/main_scene="res://scenes/Main.tscn"
config/quit_on_go_back=false
config/features=PackedStringArray("4.6")
boot_splash/stretch_mode=0
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boot_splash/image="res://releases/splash-screen.png"
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config/icon="res://icon.png"
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config/macos_native_icon="res://releases/mac/project.icns"
config/windows_native_icon="res://releases/windows/project.ico"
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[autoload]
Loading="*res://scenes/UI/loading/Loading.tscn"
Global="*res://scripts/Global.gd"
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Setting="*res://scripts/Setting.gd"
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[display]
window/size/viewport_width=1280
window/size/viewport_height=720
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window/size/resizable=false
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
window/handheld/orientation="sensor_landscape"
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[editor_plugins]
enabled=PackedStringArray("res://addons/lod/plugin.cfg")
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[importer_defaults]
scene={
"animation/import": false,
"materials/keep_on_reimport": false,
"materials/storage": 0,
"meshes/light_baking": 1,
"meshes/storage": 1,
"nodes/root_type": "ArrayMesh",
"skins/use_named_skins": false
}
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[input]
ui_end={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194318,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
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}
[internationalization]
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locale/translations=PackedStringArray("res://locales/fr.po", "res://locales/en.po")
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[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"