Files
puzzle-quest/scenes/levels/WarCraft.gd
T

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632 B
GDScript
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extends Spatial
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func _process(_delta):
# Event key "escape" and "godot event" ui_end
if Input.is_action_just_pressed("ui_end"):
_confirm_before_quit()
func _notification(what):
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# Notification for android back action
if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
_confirm_before_quit()
func _confirm_before_quit():
var confirm = ConfirmationDialog.new()
confirm.set_title("Quit ?")
confirm.set_text("Voulez vous vraiment quitté ?")
add_child(confirm)
confirm.connect("confirmed", self, "_quit_to_menu")
confirm.popup()
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# Back to main scene
func _quit_to_menu():
Global.goto_scene("res://scenes/main.tscn")