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puzzle-quest/assets/materials/green.tres
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[gd_resource type="ShaderMaterial" format=3]
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[sub_resource type="Shader" id="Shader_iwepy"]
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code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform vec4 BaseColor : source_color;
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void fragment() {
// ColorParameter:5
vec4 n_out5p0 = BaseColor;
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// Output:0
ALBEDO = vec3(n_out5p0.xyz);
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}
"
[resource]
render_priority = 0
shader = SubResource("Shader_iwepy")
shader_parameter/BaseColor = Color(0.313726, 1, 0, 1)