2026-05-16 21:42:28 +02:00
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[gd_resource type="ShaderMaterial" format=3]
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2021-05-23 15:26:39 +02:00
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2026-05-16 21:42:28 +02:00
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[sub_resource type="Shader" id="Shader_b630w"]
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2021-05-23 15:26:39 +02:00
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code = "shader_type spatial;
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2026-05-16 21:42:28 +02:00
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render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
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2021-05-23 15:26:39 +02:00
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2026-05-16 19:18:27 +02:00
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uniform vec4 BaseColor : source_color;
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2021-05-23 15:26:39 +02:00
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void fragment() {
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2026-05-16 21:42:28 +02:00
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// ColorParameter:5
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vec4 n_out5p0 = BaseColor;
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2021-05-23 15:26:39 +02:00
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// Output:0
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2026-05-16 21:42:28 +02:00
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ALBEDO = vec3(n_out5p0.xyz);
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2021-05-23 15:26:39 +02:00
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}
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"
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[resource]
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2026-05-16 21:42:28 +02:00
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render_priority = 0
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shader = SubResource("Shader_b630w")
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shader_parameter/BaseColor = Color(1, 0, 0, 1)
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