Files
puzzle-quest/scripts/find_visualshaders.gd
T

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GDScript
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@tool
extends SceneTree
func _init() -> void:
for path in _walk("res://"):
if path.ends_with(".material") or path.ends_with(".tres") or path.ends_with(".mesh"):
var res = ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_IGNORE)
_check(res, path)
quit()
func _check(res, path: String) -> void:
if res == null: return
if res is ShaderMaterial:
if res.shader is VisualShader:
print("VS: ", path)
elif res.shader is Shader:
pass
if res is ArrayMesh:
for i in range(res.get_surface_count()):
var m = res.surface_get_material(i)
if m is ShaderMaterial and m.shader is VisualShader:
print("VS-embed: ", path, " surf=", i)
func _walk(p: String) -> Array:
var out := []
var d = DirAccess.open(p)
if d == null: return out
d.list_dir_begin()
var n = d.get_next()
while n != "":
if n != "." and n != ".." and n != "android" and not n.begins_with("."):
var sub = p if p.ends_with("/") else (p + "/")
sub += n
if d.current_is_dir():
out.append_array(_walk(sub))
else:
out.append(sub)
n = d.get_next()
return out