42 lines
984 B
GDScript
42 lines
984 B
GDScript
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"""
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class GDDBDeletePropDlg
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"""
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class_name GDDBDeletePropDlg
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tool
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extends WindowDialog
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signal delete_prop
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var m_prop_id = gddb_constants.c_invalid_id
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void :
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$v_layout/buttons/ok_btn.connect("pressed", self, "on_ok_btn_pressed")
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$v_layout/buttons/cancel_btn.connect("pressed", self, "on_cancel_btn_pressed")
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# sets the property id
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func set_prop_id(prop_id : int) -> void :
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m_prop_id = prop_id
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# returns the property id
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func get_prop_id() -> int :
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return m_prop_id
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func set_prop_name(prop_name : String) -> void:
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var text = "Delete property with name \"" + prop_name + "\" ?"
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$v_layout/prop_info/prop_lbl.set_text(text)
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# returns the table id
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func get_table_id() -> int :
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return m_prop_id
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# called when the OK button is pressed
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func on_ok_btn_pressed() -> void :
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emit_signal("delete_prop")
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hide()
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func on_cancel_btn_pressed() -> void:
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hide()
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