Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -188,11 +188,11 @@ func is_dirty() -> bool :
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# serialization
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func save_db() -> void :
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if(m_db_name.empty()):
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if(m_db_name.is_empty()):
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print("ERROR: GDDatabase::save_db() - current database doesn't have a name")
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return
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if(m_db_filepath.empty()):
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if(m_db_filepath.is_empty()):
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print("ERROR: GDDatabase::save_db() - current database doesn't have a path file")
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return
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@@ -257,7 +257,9 @@ func load_db() -> int :
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file.open(get_db_filepath(), File.READ)
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var content = file.get_as_text()
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file.close()
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var dictionary = JSON.parse(content).result
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var test_json_conv = JSON.new()
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test_json_conv.parse(content).result
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var dictionary = test_json_conv.get_data()
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# check the signature
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if(!dictionary.has(gddb_constants.c_gddb_signature)):
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