Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -8,10 +8,10 @@
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[ext_resource path="res://addons/godot_db_manager/dlgs/delete_table_dlg.tscn" type="PackedScene" id=6]
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[ext_resource path="res://addons/godot_db_manager/debug/dbg.tscn" type="PackedScene" id=7]
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[node name="db_editor" type="Tabs"]
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[node name="db_editor" type="TabBar"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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tab_align = 0
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tab_alignment = 0
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tab_close_display_policy = 2
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script = ExtResource( 1 )
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__meta__ = {
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@@ -21,11 +21,11 @@ __meta__ = {
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[node name="tables_list" parent="." instance=ExtResource( 2 )]
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anchor_right = 0.0
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margin_right = 170.0
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rect_min_size = Vector2( 180, 30 )
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offset_right = 170.0
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custom_minimum_size = Vector2( 180, 30 )
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[node name="table_editor" parent="." instance=ExtResource( 4 )]
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margin_left = 181.0
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offset_left = 181.0
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[node name="dbg" parent="." instance=ExtResource( 7 )]
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visible = false
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