Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+3 -3
View File
@@ -1,10 +1,10 @@
@tool
"""
class GDDBDataPanel
"""
class_name GDDBDataPanel
tool
extends PopupPanel
signal select_data
@@ -16,8 +16,8 @@ var m_table = null
# Called when the node enters the scene tree for the first time.
func _ready():
connect("about_to_show", self, "on_about_to_show")
$ItemList.connect("item_selected", self, "on_item_selected")
connect("about_to_popup", Callable(self, "on_about_to_show"))
$ItemList.connect("item_selected", Callable(self, "on_item_selected"))
# sets property id
func set_prop_id(prop_id : int) -> void :