Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
@tool
|
||||
"""
|
||||
class GDDBDataPanel
|
||||
"""
|
||||
|
||||
class_name GDDBDataPanel
|
||||
|
||||
tool
|
||||
extends PopupPanel
|
||||
|
||||
signal select_data
|
||||
@@ -16,8 +16,8 @@ var m_table = null
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
connect("about_to_show", self, "on_about_to_show")
|
||||
$ItemList.connect("item_selected", self, "on_item_selected")
|
||||
connect("about_to_popup", Callable(self, "on_about_to_show"))
|
||||
$ItemList.connect("item_selected", Callable(self, "on_item_selected"))
|
||||
|
||||
# sets property id
|
||||
func set_prop_id(prop_id : int) -> void :
|
||||
|
||||
Reference in New Issue
Block a user