Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,11 +1,11 @@
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[gd_scene format=2]
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[node name="error_dlg" type="AcceptDialog"]
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visible = true
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anchor_right = 0.139
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anchor_bottom = 0.099
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margin_right = 0.599976
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margin_bottom = -0.100006
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popup_exclusive = true
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window_title = "Error"
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dialog_autowrap = true
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[gd_scene format=2]
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[node name="error_dlg" type="AcceptDialog"]
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visible = true
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anchor_right = 0.139
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anchor_bottom = 0.099
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offset_right = 0.599976
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offset_bottom = -0.100006
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exclusive = true
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window_title = "Error"
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dialog_autowrap = true
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