Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+4 -4
View File
@@ -1,10 +1,10 @@
@tool
"""
class GDDBTableItem
"""
class_name GDDBTableItem
tool
extends Control
signal select_item
@@ -18,9 +18,9 @@ var m_is_selected = false
# Called when the node enters the scene tree for the first time.
func _ready():
$select_btn.connect("pressed", self, "on_select_btn_pressed")
$edit_table_btn.connect("pressed", self, "on_edit_table_btn_pressed")
$delete_table_btn.connect("pressed", self, "on_delete_table_btn_pressed")
$select_btn.connect("pressed", Callable(self, "on_select_btn_pressed"))
$edit_table_btn.connect("pressed", Callable(self, "on_edit_table_btn_pressed"))
$delete_table_btn.connect("pressed", Callable(self, "on_delete_table_btn_pressed"))
$select.hide()
# sets the table id