Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,10 +1,10 @@
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@tool
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"""
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class GDDBTableItem
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"""
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class_name GDDBTableItem
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tool
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extends Control
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signal select_item
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@@ -18,9 +18,9 @@ var m_is_selected = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$select_btn.connect("pressed", self, "on_select_btn_pressed")
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$edit_table_btn.connect("pressed", self, "on_edit_table_btn_pressed")
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$delete_table_btn.connect("pressed", self, "on_delete_table_btn_pressed")
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$select_btn.connect("pressed", Callable(self, "on_select_btn_pressed"))
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$edit_table_btn.connect("pressed", Callable(self, "on_edit_table_btn_pressed"))
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$delete_table_btn.connect("pressed", Callable(self, "on_delete_table_btn_pressed"))
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$select.hide()
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# sets the table id
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