Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,10 +1,10 @@
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@tool
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"""
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class GDDBTableProperty
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"""
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class_name GDDBTableProperty
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tool
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extends Control
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signal delete_property
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@@ -19,20 +19,20 @@ var m_parent_table = null
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$prop_name.connect("text_changed", self, "on_name_changed")
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$prop_name.connect("text_changed", Callable(self, "on_name_changed"))
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$prop_type.clear()
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for idx in range(0, gddb_types.e_prop_types_count):
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$prop_type.add_item(gddb_globals.get_data_name(idx), gddb_types.e_prop_type_bool + idx)
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$prop_type.select(0)
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$prop_type.get_popup().connect("about_to_show", self, "on_about_to_show")
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$prop_type.connect("item_selected", self, "on_type_changed")
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$prop_type.get_popup().connect("about_to_popup", Callable(self, "on_about_to_show"))
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$prop_type.connect("item_selected", Callable(self, "on_type_changed"))
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$delete_button.connect("pressed", self, "on_delete_button_pressed")
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$delete_button.connect("pressed", Callable(self, "on_delete_button_pressed"))
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$autoincrement_btn.hide()
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$autoincrement_btn.connect("toggled", self, "on_set_autoincrement")
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$autoincrement_btn.connect("toggled", Callable(self, "on_set_autoincrement"))
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# setup property
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func setup(prop_id : int, prop_type : int, prop_name : String) -> void:
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