Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+7 -7
View File
@@ -1,10 +1,10 @@
@tool
"""
class GDDBTablesList
"""
class_name GDDBTablesList
tool
extends Control
signal resize_tables_list
@@ -24,7 +24,7 @@ func _ready() -> void:
m_mouse_pos_pressed = Vector2()
m_mouse_pressed = false
$tables_header.connect("add_table", self, "on_add_table")
$tables_header.connect("add_table", Callable(self, "on_add_table"))
# called when the node gets an input
func _input(event : InputEvent) -> void :
@@ -34,7 +34,7 @@ func _input(event : InputEvent) -> void :
var evLocal = $resize_ctrl.make_input_local(event)
if event is InputEventMouseButton :
if(event.button_index == BUTTON_LEFT):
if(event.button_index == MOUSE_BUTTON_LEFT):
if(event.pressed):
var rect = Rect2(Vector2(0, 0), $resize_ctrl.get_size())
var inside = rect.has_point(evLocal.position)
@@ -66,13 +66,13 @@ func on_add_table() -> void :
# creates a table
func create_table(db_table : Object, select_table : bool = true) -> void:
# print("GDDBTablesList::create_table(" + str(db_table) + ")")
var table = load(gddb_constants.c_addon_main_path + "table_item.tscn").instance()
var table = load(gddb_constants.c_addon_main_path + "table_item.tscn").instantiate()
var table_id = db_table.get_table_id()
table.set_table_id(table_id)
table.set_table_name(db_table.get_table_name())
table.connect("select_item", self, "on_select_item")
table.connect("edit_table", self, "on_edit_table_name")
table.connect("delete_table", self, "on_delete_table")
table.connect("select_item", Callable(self, "on_select_item"))
table.connect("edit_table", Callable(self, "on_edit_table_name"))
table.connect("delete_table", Callable(self, "on_delete_table"))
m_tables.push_back(table)
$tables_container/tables.add_child(table)
if(select_table):