Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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@tool
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# Copyright © 2020 Hugo Locurcio and contributors - MIT License
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# See `LICENSE.md` included in the source distribution for details.
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#
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# This script is needed to make the `class_name` script visible in the Create New Node dialog
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# once the plugin is enabled.
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tool
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extends EditorPlugin
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