Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+3 -3
View File
@@ -1,13 +1,13 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[sub_resource type="VisualShaderNodeColorUniform" id=1]
[sub_resource type="VisualShaderNodeColorParameter" id=1]
uniform_name = "BaseColor"
[sub_resource type="VisualShader" id=2]
code = "shader_type spatial;
render_mode specular_schlick_ggx;
uniform vec4 BaseColor : hint_color;
uniform vec4 BaseColor : source_color;
@@ -34,7 +34,7 @@ void light() {
graph_offset = Vector2( -278, -353.75 )
nodes/fragment/5/node = SubResource( 1 )
nodes/fragment/5/position = Vector2( 180, 140 )
nodes/fragment/connections = PoolIntArray( 5, 0, 0, 0 )
nodes/fragment/connections = PackedInt32Array( 5, 0, 0, 0 )
[resource]
shader = SubResource( 2 )