Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture" id=1]
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[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture2D" id=1]
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[sub_resource type="VisualShaderNodeInput" id=1]
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input_name = "screen_uv"
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@@ -14,7 +14,7 @@ input_name = "screen_texture"
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[sub_resource type="VisualShader" id=4]
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code = "shader_type canvas_item;
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uniform sampler2D tex_frg_4 : hint_albedo;
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uniform sampler2D tex_frg_4 : source_color;
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@@ -48,7 +48,7 @@ nodes/fragment/4/node = SubResource( 2 )
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nodes/fragment/4/position = Vector2( -80, 60 )
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nodes/fragment/5/node = SubResource( 3 )
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nodes/fragment/5/position = Vector2( -1000, 20 )
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nodes/fragment/connections = PoolIntArray( 4, 0, 0, 0 )
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nodes/fragment/connections = PackedInt32Array( 4, 0, 0, 0 )
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[sub_resource type="ShaderMaterial" id=5]
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shader = SubResource( 4 )
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