Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+11 -11
View File
@@ -7,24 +7,24 @@
[sub_resource type="Animation" id=1]
resource_name = "BorderAnim"
tracks/0/type = "bezier"
tracks/0/path = NodePath("LoadingTopBorder:rect_position:x")
tracks/0/path = NodePath("LoadingTopBorder:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( ),
"times": PoolRealArray( )
"points": PackedFloat32Array( ),
"times": PackedFloat32Array( )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("LoadingTopBorder:rect_position:y")
tracks/1/path = NodePath("LoadingTopBorder:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( -768, -0.25, 0, 1.01154, 306.838, -160.174, -1.02203, -283.071, 0.439946, 60.9141, -27.6065, -0.45336, -19.562, 0.536352, 17.1993, 0.362091, -0.538766, -0.968613, 0.25, 0 ),
"times": PoolRealArray( 0.1, 0.3, 0.6, 0.9 )
"points": PackedFloat32Array( -768, -0.25, 0, 1.01154, 306.838, -160.174, -1.02203, -283.071, 0.439946, 60.9141, -27.6065, -0.45336, -19.562, 0.536352, 17.1993, 0.362091, -0.538766, -0.968613, 0.25, 0 ),
"times": PackedFloat32Array( 0.1, 0.3, 0.6, 0.9 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("LoadingBare:modulate:a")
@@ -33,8 +33,8 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 1.10651, 0.716757, 1, -1.59408, -0.0328361, 0.25, 0 ),
"times": PoolRealArray( 0, 0.4 )
"points": PackedFloat32Array( 0, -0.25, 0, 1.10651, 0.716757, 1, -1.59408, -0.0328361, 0.25, 0 ),
"times": PackedFloat32Array( 0, 0.4 )
}
[node name="Control" type="Control"]
@@ -47,11 +47,11 @@ __meta__ = {
[node name="BackgroundPicture" parent="." instance=ExtResource( 3 )]
[node name="LoadingTopBorder" parent="." instance=ExtResource( 2 )]
margin_top = 0.362091
margin_bottom = 0.362061
offset_top = 0.362091
offset_bottom = 0.362061
[node name="LoadingBare" parent="." instance=ExtResource( 1 )]
margin_top = 360.0
offset_top = 360.0
[node name="AnimLoading" type="AnimationPlayer" parent="."]
method_call_mode = 1