Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+6 -6
View File
@@ -1,18 +1,18 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/ui/themes/game-title.png" type="Texture" id=1]
[ext_resource path="res://assets/ui/themes/game-title.png" type="Texture2D" id=1]
[node name="Control" type="CenterContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( -656.735, -331.043 )
pivot_offset = Vector2( -656.735, -331.043 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
margin_left = 305.0
margin_top = 282.0
margin_right = 974.0
margin_bottom = 438.0
offset_left = 305.0
offset_top = 282.0
offset_right = 974.0
offset_bottom = 438.0
texture = ExtResource( 1 )