Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/levels/Levels.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=2]
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[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture2D" id=2]
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[sub_resource type="PanoramaSky" id=1]
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[sub_resource type="Sky" id=1]
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panorama = ExtResource( 2 )
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[sub_resource type="Environment" id=2]
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@@ -24,14 +24,14 @@ fog_height_min = 2.0
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fog_height_max = -20.0
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fog_height_curve = 0.965936
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tonemap_mode = 2
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ss_reflections_enabled = true
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ssr_enabled = true
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dof_blur_far_distance = 4.0
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glow_enabled = true
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[node name="Home" instance=ExtResource( 1 )]
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[node name="MainCamera" type="Camera" parent="." index="4"]
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transform = Transform( 0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417351, 0.155194, 1.84336, 1.66169, 0.663199 )
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[node name="MainCamera" type="Camera3D" parent="." index="4"]
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transform = Transform3D( 0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417351, 0.155194, 1.84336, 1.66169, 0.663199 )
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environment = SubResource( 2 )
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fov = 38.5632
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__meta__ = {
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