Fix word ambient -> ambient
This commit is contained in:
+7
-7
@@ -2,7 +2,7 @@ extends "res://db/MBase.gd"
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var m_langue = { "id": null, "value": null }
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var m_langue = { "id": null, "value": null }
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var m_gyroscope = { "id": null, "value": null }
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var m_gyroscope = { "id": null, "value": null }
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var m_ambiant_sound = { "id": null, "value": null }
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var m_ambient_sound = { "id": null, "value": null }
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const ROW = 0
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const ROW = 0
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@@ -12,7 +12,7 @@ func _init():
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m_langue = _get_data_info(datas, 0)
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m_langue = _get_data_info(datas, 0)
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m_gyroscope = _get_data_info(datas, 1)
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m_gyroscope = _get_data_info(datas, 1)
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m_ambiant_sound = _get_data_info(datas, 2)
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m_ambient_sound = _get_data_info(datas, 2)
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func _get_data_info(datas, id):
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func _get_data_info(datas, id):
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return {
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return {
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@@ -26,8 +26,8 @@ func get_langue():
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func get_gyroscope():
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func get_gyroscope():
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return int(m_gyroscope["value"]) as bool
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return int(m_gyroscope["value"]) as bool
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func get_ambiant_sound():
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func get_ambient_sound():
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return int(m_ambiant_sound["value"]) as bool
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return int(m_ambient_sound["value"]) as bool
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func set_langue(value):
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func set_langue(value):
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m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string)
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m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string)
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@@ -39,7 +39,7 @@ func set_gyroscope(value):
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return get_gyroscope()
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return get_gyroscope()
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func set_ambiant_sound(value):
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func set_ambient_sound(value):
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m_ambiant_sound["value"] = _set_data(value, m_ambiant_sound["id"], gddb_types.e_prop_type_bool)
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m_ambient_sound["value"] = _set_data(value, m_ambient_sound["id"], gddb_types.e_prop_type_bool)
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return get_ambiant_sound()
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return get_ambient_sound()
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+4
-4
@@ -45,11 +45,11 @@ func get_setting_gyrosocpe():
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func set_setting_gyroscope(value):
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func set_setting_gyroscope(value):
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setting.set_gyroscope(value)
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setting.set_gyroscope(value)
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func get_setting_ambiant_sound():
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func get_setting_ambient_sound():
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return setting.get_ambiant_sound()
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return setting.get_ambient_sound()
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func set_setting_ambiant_sound(value):
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func set_setting_ambient_sound(value):
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setting.set_ambiant_sound(value)
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setting.set_ambient_sound(value)
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func _process(_delta):
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func _process(_delta):
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print("[global#_process]")
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print("[global#_process]")
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@@ -5,7 +5,7 @@ func _ready():
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_translation()
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_translation()
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_apply_settings_language()
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_apply_settings_language()
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_apply_settings_gyroscope()
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_apply_settings_gyroscope()
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_apply_settings_sound_ambiant()
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_apply_settings_sound_ambient()
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## PRIVATE
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## PRIVATE
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func _translation():
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func _translation():
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@@ -18,13 +18,13 @@ func _apply_settings_language():
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func _apply_settings_gyroscope():
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func _apply_settings_gyroscope():
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$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(Global.get_setting_gyrosocpe())
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$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(Global.get_setting_gyrosocpe())
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func _apply_settings_sound_ambiant():
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func _apply_settings_sound_ambient():
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$VBoxContainer/ambiant_sound/HBoxContainer/data.set_pressed(Global.get_setting_ambiant_sound())
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$VBoxContainer/ambient_sound/HBoxContainer/data.set_pressed(Global.get_setting_ambient_sound())
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func _on_gyroscope_pressed():
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func _on_gyroscope_pressed():
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print("[Settings#_on_gyroscope_pressed] change value to database ...........")
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print("[Settings#_on_gyroscope_pressed] change value to database ...........")
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Global.set_setting_gyroscope(int($VBoxContainer/gyroscope/HBoxContainer/data.pressed))
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Global.set_setting_gyroscope(int($VBoxContainer/gyroscope/HBoxContainer/data.pressed))
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func _on_ambiant_sound_pressed():
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func _on_ambient_sound_pressed():
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print("[Settings#_on_ambiant_sound_pressed] change value to database ...........")
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print("[Settings#_on_ambient_sound_pressed] change value to database ...........")
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Global.set_setting_ambiant_sound(int($VBoxContainer/ambiant_sound/HBoxContainer/data.pressed))
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Global.set_setting_ambient_sound(int($VBoxContainer/ambient_sound/HBoxContainer/data.pressed))
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@@ -8,7 +8,7 @@ onready var last_btn = null
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func _ready():
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func _ready():
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_display_hud_menu()
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_display_hud_menu()
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_play_ambiant_sound()
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_play_ambient_sound()
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func _display_hud_menu():
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func _display_hud_menu():
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var counter = 0
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var counter = 0
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@@ -46,7 +46,7 @@ func _create_button_info(scene, counter, label_id):
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last_btn = btn
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last_btn = btn
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func _play_ambiant_sound():
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func _play_ambient_sound():
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if Global.get_setting_ambiant_sound():
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if Global.get_setting_ambient_sound():
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$AmbiantSound.play()
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$AmbientSound.play()
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$AmbiantSound.stream_paused = false
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$AmbientSound.stream_paused = false
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