Parchment, update mesh wood and paper, make a specific scene to control it ; and bake a new lightmap
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var paper = false
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func _init():
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$sm_paperparchment_lod0.set_visible(paper)
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print("[Parchment] Set is visibility > " + paper)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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