Parchment, update mesh wood and paper, make a specific scene to control it ; and bake a new lightmap

This commit is contained in:
stilobique-i7
2021-05-24 19:13:41 +02:00
parent 517dd0b6a8
commit 05b9ef9443
21 changed files with 2697 additions and 474 deletions
+20
View File
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/props/parchment/sm_wood_parchment_lod1.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://assets/props/parchment/gd_parchment.gd" type="Script" id=2]
[ext_resource path="res://assets/props/parchment/sm_paperparchment_lod0.mesh" type="ArrayMesh" id=3]
[node name="sm_parchment" type="Spatial"]
script = ExtResource( 2 )
paper = true
[node name="sm_wood_parchment_lod1" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = null
[node name="sm_paperparchment_lod0" type="MeshInstance" parent="."]
visible = false
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null