Parchment, update mesh wood and paper, make a specific scene to control it ; and bake a new lightmap
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/props/parchment/sm_wood_parchment_lod1.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://assets/props/parchment/gd_parchment.gd" type="Script" id=2]
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[ext_resource path="res://assets/props/parchment/sm_paperparchment_lod0.mesh" type="ArrayMesh" id=3]
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[node name="sm_parchment" type="Spatial"]
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script = ExtResource( 2 )
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paper = true
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[node name="sm_wood_parchment_lod1" type="MeshInstance" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 1 )
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material/0 = null
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[node name="sm_paperparchment_lod0" type="MeshInstance" parent="."]
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visible = false
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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