feature/update-main-ui (#66)
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr> Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#66 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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+26
-96
@@ -7,92 +7,37 @@ onready var current_scene_int = null
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onready var loader = null
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onready var wait_frames = 1
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onready var database = null
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onready var table_levels = null
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var msetting = preload("res://db/MSetting.gd")
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var setting = null
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onready var loaded = false
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onready var animation = Loading.get_node("AnimLoading")
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func _ready():
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_initialize_database()
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_initialize_setting()
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database = load("res://scripts/Database.gd").new().initialize()
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_initialize_current_scene()
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_initialize_loading_scene()
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func _initialize_setting():
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setting = msetting.new()
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func _initialize_loading_scene():
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print("[global#goto_scene] establish signal before")
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apply_language(translate_int_to_locale(get_setting_language()))
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apply_resolution()
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apply_fullscreen()
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func translate_int_to_locale(id):
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var lang = "en_GB"
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if id == 0:
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lang = "en_GB"
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if id == 1:
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lang = "fr_FR"
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return lang
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func apply_language(local):
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TranslationServer.set_locale(local)
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func apply_resolution():
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var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
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var margin_size = Vector2(0, 0)
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get_viewport().set_size_override(true, screen_size, margin_size)
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func apply_fullscreen():
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OS.set_window_fullscreen(get_setting_fullscreen())
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animation.connect("animation_started", Event, "_loading_is_started")
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animation.connect("animation_finished", Event, "_loading_is_finished")
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func goto_scene(path):
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print("[global#goto_scene] : "+String(path))
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print("[global#goto_scene] : load scene "+String(path))
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loader = ResourceLoader.load_interactive(path)
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if loader == null:
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print("Error loading ....")
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return
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Loading.show()
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animation.play("BorderAnim")
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set_process(true)
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current_scene.queue_free()
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wait_frames = 1
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Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func get_setting_language():
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return setting.get_langue()
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func set_setting_language(value):
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setting.set_langue(value)
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apply_language(translate_int_to_locale(value))
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func get_setting_gyrosocpe():
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return setting.get_gyroscope()
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func set_setting_gyroscope(value):
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setting.set_gyroscope(value)
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func get_setting_ambient_sound():
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return setting.get_ambient_sound()
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func set_setting_ambient_sound(value):
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setting.set_ambient_sound(value)
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func get_setting_resolution():
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return setting.get_resolution()
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func set_setting_resolution(value):
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setting.set_resolution(value)
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apply_resolution()
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func get_setting_fullscreen():
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return setting.get_fullscreen()
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func set_setting_fullscreen(value):
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setting.set_fullscreen(value)
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apply_fullscreen()
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Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func _process(_delta):
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print("[global#_process]")
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if loader == null:
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set_process(false)
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return
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@@ -104,16 +49,17 @@ func _process(_delta):
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# Use "TICKS_TIME_MAX" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
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var err = loader.poll()
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if loaded:
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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_set_new_scene()
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break
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elif err == OK:
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_update_progress()
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else:
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loader = null
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break
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if err == ERR_FILE_EOF: # Finished loading.
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_set_new_scene()
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break
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elif err == OK:
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_update_progress()
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else:
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loader = null
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break
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## PRIVATE
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func _initialize_current_scene():
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@@ -124,29 +70,13 @@ func _initialize_current_scene():
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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func _initialize_database():
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print("[global#_initialize_database]")
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var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
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var db_id = database_manager.load_database("res://db/ahog.json")
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if db_id == gddb_types.e_db_invalid_file:
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print("[global#_initialize_database] Error invalid database file !")
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OS.set_exit_code(1)
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if db_id == gddb_types.e_db_invalid_ver:
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print("[global#_initialize_database] Error invalid database version !")
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OS.set_exit_code(1)
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database = database_manager.get_db_by_id(db_id)
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table_levels = database.get_table_by_name("levels")
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func _update_progress():
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Loading.visible = true
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Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage())
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Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(loader.get_stage())
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func _set_new_scene():
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var resource = loader.get_resource()
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loader = null
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current_scene = resource.instance()
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get_node("/root").add_child(current_scene)
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get_node("/root/Loading").hide()
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Loading.hide()
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