feature/update-main-ui (#66)

Co-authored-by: stilobique-i7 <aurelienvlt@free.fr>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#66
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-06-03 22:18:50 +02:00
parent 1c45fac8cb
commit 0debe0d2d3
38 changed files with 676 additions and 285 deletions
+26 -96
View File
@@ -7,92 +7,37 @@ onready var current_scene_int = null
onready var loader = null
onready var wait_frames = 1
onready var database = null
onready var table_levels = null
var msetting = preload("res://db/MSetting.gd")
var setting = null
onready var loaded = false
onready var animation = Loading.get_node("AnimLoading")
func _ready():
_initialize_database()
_initialize_setting()
database = load("res://scripts/Database.gd").new().initialize()
_initialize_current_scene()
_initialize_loading_scene()
func _initialize_setting():
setting = msetting.new()
func _initialize_loading_scene():
print("[global#goto_scene] establish signal before")
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_language(local):
TranslationServer.set_locale(local)
func apply_resolution():
var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
var margin_size = Vector2(0, 0)
get_viewport().set_size_override(true, screen_size, margin_size)
func apply_fullscreen():
OS.set_window_fullscreen(get_setting_fullscreen())
animation.connect("animation_started", Event, "_loading_is_started")
animation.connect("animation_finished", Event, "_loading_is_finished")
func goto_scene(path):
print("[global#goto_scene] : "+String(path))
print("[global#goto_scene] : load scene "+String(path))
loader = ResourceLoader.load_interactive(path)
if loader == null:
print("Error loading ....")
return
Loading.show()
animation.play("BorderAnim")
set_process(true)
current_scene.queue_free()
wait_frames = 1
Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
func get_setting_language():
return setting.get_langue()
func set_setting_language(value):
setting.set_langue(value)
apply_language(translate_int_to_locale(value))
func get_setting_gyrosocpe():
return setting.get_gyroscope()
func set_setting_gyroscope(value):
setting.set_gyroscope(value)
func get_setting_ambient_sound():
return setting.get_ambient_sound()
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(loader.get_stage_count())
func _process(_delta):
print("[global#_process]")
if loader == null:
set_process(false)
return
@@ -104,16 +49,17 @@ func _process(_delta):
# Use "TICKS_TIME_MAX" to control for how long we block this thread
while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
var err = loader.poll()
if loaded:
var err = loader.poll()
if err == ERR_FILE_EOF: # Finished loading.
_set_new_scene()
break
elif err == OK:
_update_progress()
else:
loader = null
break
if err == ERR_FILE_EOF: # Finished loading.
_set_new_scene()
break
elif err == OK:
_update_progress()
else:
loader = null
break
## PRIVATE
func _initialize_current_scene():
@@ -124,29 +70,13 @@ func _initialize_current_scene():
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func _initialize_database():
print("[global#_initialize_database]")
var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
var db_id = database_manager.load_database("res://db/ahog.json")
if db_id == gddb_types.e_db_invalid_file:
print("[global#_initialize_database] Error invalid database file !")
OS.set_exit_code(1)
if db_id == gddb_types.e_db_invalid_ver:
print("[global#_initialize_database] Error invalid database version !")
OS.set_exit_code(1)
database = database_manager.get_db_by_id(db_id)
table_levels = database.get_table_by_name("levels")
func _update_progress():
Loading.visible = true
Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage())
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(loader.get_stage())
func _set_new_scene():
var resource = loader.get_resource()
loader = null
current_scene = resource.instance()
get_node("/root").add_child(current_scene)
get_node("/root/Loading").hide()
Loading.hide()