feature/update-main-ui (#66)

Co-authored-by: stilobique-i7 <aurelienvlt@free.fr>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#66
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-06-03 22:18:50 +02:00
parent 1c45fac8cb
commit 0debe0d2d3
38 changed files with 676 additions and 285 deletions
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extends Node
func initialize():
var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
var db_id = database_manager.load_database("res://db/ahog.json")
if db_id == gddb_types.e_db_invalid_file:
print("[global#_initialize_database] Error invalid database file !")
OS.set_exit_code(1)
if db_id == gddb_types.e_db_invalid_ver:
print("[global#_initialize_database] Error invalid database version !")
OS.set_exit_code(1)
return database_manager.get_db_by_id(db_id)
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extends Node
## Events for loading scene
####
func _loading_is_started(_anim_name):
print("[Event#_loading_is_started]")
Global.loaded = false
func _loading_is_finished(_anim_name):
print("[Evenst#_loading_is_finished]")
Global.loaded = true
# events for load scene level
####
func _on_warcraft_pressed():
Global.current_scene_int = 0
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_reset_level(level, node, index, parent):
Global.current_scene_int = index
level.reset()
parent.configure_reset(level, node, index)
parent.configure_counter(level, node)
Global.current_scene_int = null
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extends Node
onready var setting = load("res://db/MSetting.gd").new()
func _ready():
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func apply_language(local):
TranslationServer.set_locale(local)
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_resolution():
var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
var margin_size = Vector2(0, 0)
get_viewport().set_size_override(true, screen_size, margin_size)
func apply_fullscreen():
OS.set_window_fullscreen(get_setting_fullscreen())
func get_setting_language():
return setting.get_langue()
func set_setting_language(value):
setting.set_langue(value)
apply_language(setting.translate_int_to_locale(value))
func get_setting_gyrosocpe():
return setting.get_gyroscope()
func set_setting_gyroscope(value):
setting.set_gyroscope(value)
func get_setting_ambient_sound():
return setting.get_ambient_sound()
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()