feature/count-object-finding (#61)
Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#61 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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@@ -4,11 +4,17 @@ Integrate scenes [Warcraft](https://www.artstation.com/artwork/9mZ65Q) in Androi
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## Tips
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See log android :
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### See log android :
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```
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adb logcat -s godot
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```
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### Database
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The database json is not tracking by git for changed.
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See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes
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## Resources
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* [ambient-sound-level-warcraft.mp3](https://cchound.com/audio/tavern-loop-one/)
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+2
-2
@@ -11,7 +11,7 @@
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{"name":"resolution","type":"3","auto_increment":"0"},
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{"name":"fullscreen","type":"0","auto_increment":"0"}
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],
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"data":["fr","0","0","1920 x 1080","0"]
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"data":["1","0","0","1280 x 720","0"]
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},
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{
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"table_name":"levels",
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@@ -32,7 +32,7 @@
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{"name":"label_counter","type":"1","auto_increment":"0"},
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{"name":"counter","type":"1","auto_increment":"0"}
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],
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"data":["1","Dagger","dagger","0","dagger","1","1","1","Fiole","fiole1","0","fioles/fiole1","1","3","0","Fiole","fiole2","0","fioles/fiole2","1","3","0","Fiole","fiole3","0","fioles/fiole_socle/fiole3","1","3","1","Spyglass","spyglass","0","spyglass","2","1","1","Coins","coin1","0","golds/coin1","3","3","0","Coins","coin2","0","golds/coin2","3","3","0","Coins","coin3","0","golds/coin3","3","3","0","Weapon Gun","weapon","0","weapon","4","1","0","Apple","apple1","0","apples/apple1","5","4","0","Apple","apple2","0","apples/apple2","5","4","0","Apple","apple3","0","apples/apple3","5","4","1","Apple","apple4","0","apples/apple4","5","4","0","Beer","beer","0","beer","6","1","0","SuperDagger","gadder","1","sm_super_dager","0","1"]
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"data":["0","Dagger","dagger","0","dagger","0","1","0","Fiole","fiole1","0","fioles/fiole1","1","3","0","Fiole","fiole2","0","fioles/fiole2","1","3","0","Fiole","fiole3","0","fioles/fiole_socle/fiole3","1","3","0","Spyglass","spyglass","0","spyglass","2","1","0","Coins","coin1","0","golds/coin1","3","3","0","Coins","coin2","0","golds/coin2","3","3","0","Coins","coin3","0","golds/coin3","3","3","0","Weapon Gun","weapon","0","weapon","4","1","0","Apple","apple1","0","apples/apple1","5","4","0","Apple","apple2","0","apples/apple2","5","4","0","Apple","apple3","0","apples/apple3","5","4","0","Apple","apple4","0","apples/apple4","5","4","0","Beer","beer","0","beer","6","1","0","SuperDagger","gadder","1","sm_super_dager","0","1"]
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}
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]
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}
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+21
-3
@@ -38,14 +38,18 @@ func _check_dissolve_mesh():
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if bool(meshes[key].lock()) == true and meshes[key].mesh() != null:
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if meshes[key].tick_reference() == 0:
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meshes[key].set_tick_reference(OS.get_ticks_msec())
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_node_object_list(key)
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if OS.get_ticks_msec() < meshes[key].tick_reference() + TIME_MAX:
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meshes[key].set_value(meshes[key].value() + 0.01)
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_node_to_mesh(key).get_surface_material(0).set("shader_param/dissolve_amount", meshes[key].value())
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else:
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victory_progress = mlevel.new(Global.current_scene_int).object_finding()
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_node_to_mesh(key).call_deferred("free")
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meshes[key].set_mesh(null)
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_clean_mesh(key)
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func _clean_mesh(key):
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victory_progress = mlevel.new(Global.current_scene_int).object_finding()
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_node_to_mesh(key).call_deferred("free")
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meshes[key].set_mesh(null)
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func _check_change_angle_camera():
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var camera = $"Main Camera"
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@@ -125,6 +129,20 @@ func _node_to_mesh(key):
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func _node_to_area(key):
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return get_node(meshes[key].mesh()+"/Area")
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func _node_object_list(key):
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for child in $ListObjects/ListContainer.get_children():
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if child.get_meta("name") == meshes[key].label():
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child.set_meta("counted", child.get_meta("counted") + 1)
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if child.get_meta("counter") == child.get_meta("counted"):
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child.visible = false
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else:
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var diff = child.get_meta("counter") - child.get_meta("counted")
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var txt = child.get_meta("name")
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if diff != 1:
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txt = txt + " " + String(diff)
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child.get_node("Label").set_text(txt)
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func _load_translations():
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pass
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@@ -37,9 +37,15 @@ func _create_button_info(scene, counter, label_counter):
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if label_counter != null and label_counter == scene.label_counter():
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last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " " + String(scene.counter()))
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last_btn.set_meta("name", scene.label())
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last_btn.set_meta("counter", scene.counter())
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last_btn.set_meta("counted", 0)
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else:
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$ListObjects/ListContainer.add_child(btn)
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btn.get_node("Label").set_text(scene.label())
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btn.set_meta("name", scene.label())
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btn.set_meta("counter", scene.counter())
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btn.set_meta("counted", 0)
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last_btn = btn
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