Merge branch 'dev' into feature/props-ho
This commit is contained in:
+69
-21
@@ -1,16 +1,22 @@
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extends Control
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var current_scene = null
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var loader = null
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var wait_frames = 1
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var time_max = 100 # msec
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const TICKS_TIME_MAX = 100 # msec
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onready var current_scene = null
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onready var loader = null
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onready var wait_frames = 1
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onready var database = null
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onready var table_settings = null
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onready var data_settings = null
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onready var table_levels = null
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onready var data_levels = null
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onready var table_scenes = null
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onready var data_scenes = null
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func _ready():
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print("[global#_ready] get root scene")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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print("[global#_ready]")
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_initialize_current_scene()
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_initialize_database()
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func goto_scene(path):
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print("[global#goto_scene]")
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@@ -25,7 +31,7 @@ func goto_scene(path):
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func gyroscope_enabled():
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if Input.get_gyroscope():
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if _gyroscope_enabled():
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return true
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else:
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return false
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@@ -41,29 +47,71 @@ func _process(_delta):
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var tick = OS.get_ticks_msec()
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# Use "time_max" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + time_max:
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# Use "TICKS_TIME_MAX" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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var resource = loader.get_resource()
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loader = null
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set_new_scene(resource)
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get_node("/root/Loading").hide()
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_set_new_scene()
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break
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elif err == OK:
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update_progress()
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_update_progress()
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else:
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print("[global#_process] Error loading")
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loader = null
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break
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func update_progress():
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## PRIVATE
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func _initialize_current_scene():
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print("[global#_initialize_current_scene]")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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func _initialize_database():
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print("[global#_initialize_database]")
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var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
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var db_id = database_manager.load_database("res://db/ahog.json")
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if db_id == gddb_types.e_db_invalid_file:
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print("[global#_initialize_database] Error invalid database file !")
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OS.set_exit_code(1)
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if db_id == gddb_types.e_db_invalid_ver:
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print("[global#_initialize_database] Error invalid database version !")
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OS.set_exit_code(1)
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database = database_manager.get_db_by_id(db_id)
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table_settings = database.get_table_by_name("settings")
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data_settings = table_settings.get_data_at_row_idx(0)
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table_levels = database.get_table_by_name("levels")
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func _get_settings_data(name, index, table, datas):
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print("[global#_get_settings_data] name : "+String(name))
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var data = null
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if table.get_prop_at(index).get_prop_name() == name:
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data = datas[index].get_data()
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return data
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func _gyroscope_enabled():
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print("[global#_gyroscope_enabled]")
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for index in range(0, table_settings.get_props_count()):
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_get_settings_data("gyroscope", index, table_settings, data_settings)
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func _update_progress():
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print("[global#update_progress]")
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Loading.visible = true
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage())
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func set_new_scene(scene_resource):
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func _set_new_scene():
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print("[global#set_new_scene]")
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current_scene = scene_resource.instance()
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var resource = loader.get_resource()
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loader = null
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current_scene = resource.instance()
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get_node("/root").add_child(current_scene)
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get_node("/root/Loading").hide()
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@@ -1,57 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Node
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func _ready():
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$CenterContainer/VBoxContainer/LeadDev.text = tr(\"ABOUT_LEAD_DEV\")
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$CenterContainer/VBoxContainer/LeadArtist.text = tr(\"ABOUT_LEAD_ARTIST\")
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$CenterContainer/VBoxContainer/Sources.text = tr(\"ABOUT_SOURCE_GAME\")
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"
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[node name="About" type="Node"]
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script = SubResource( 1 )
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[node name="CenterContainer" type="CenterContainer" parent="."]
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margin_left = 150.0
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margin_right = 1024.0
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margin_bottom = 600.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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margin_left = 210.0
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margin_top = 275.0
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margin_right = 663.0
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margin_bottom = 325.0
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alignment = 1
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[node name="LeadDev" type="Label" parent="CenterContainer/VBoxContainer"]
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margin_right = 453.0
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margin_bottom = 14.0
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text = "Lead Develop : GRem -- VAILLANT Jérémy"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LeadArtist" type="Label" parent="CenterContainer/VBoxContainer"]
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margin_top = 18.0
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margin_right = 453.0
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margin_bottom = 32.0
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text = "Lead Artist : Stilobique -- VAILLANT Aurelien"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Sources" type="Label" parent="CenterContainer/VBoxContainer"]
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margin_top = 36.0
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margin_right = 453.0
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margin_bottom = 50.0
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text = "Source code of game : https://dev.stilobique.com/Athena/game-source"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -1,13 +1,80 @@
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extends Control
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onready var levels = Array()
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func _ready():
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print("[choose_scene#_ready]")
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_apply_scenes()
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# Load scene warcraft
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func _on_WarCraft_pressed():
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_Lightmap_pressed():
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Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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func _on_warcraft_pressed():
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_develop_pressed():
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Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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## PRIVATE
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func _apply_scenes():
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var table = Global.table_levels
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var datas = null
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var name = null
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var thumb = null
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var resource = null
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for row_index in range(0, Global.table_levels.m_rows_count):
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datas = Global.table_levels.get_data_at_row_idx(row_index)
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for index in range(0, table.get_props_count()):
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if name == null:
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name = _get_name(index, table, datas)
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if thumb == null:
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thumb = _get_thumb(index, table, datas)
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if resource == null:
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resource = _get_resource(index, table, datas)
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_apply_scene(name, thumb, resource)
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name = null
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thumb = null
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resource = null
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func _get_name(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "name":
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return datas[index].get_data()
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func _get_thumb(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "thumb":
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return datas[index].get_data()
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func _get_resource(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "resource":
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return datas[index].get_data()
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func _apply_scene(name, thumb, resource):
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$games/Container/HBoxContainer.add_child(_configure_vbox())
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_configure_button(thumb, resource, name)
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$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
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func _configure_vbox():
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var vbox = VBoxContainer.new()
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vbox.set_name("VBoxContainer")
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return vbox
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func _configure_label(name):
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var label = Label.new()
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label.set_text(name)
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return label
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func _configure_button(thumb, _resource, name):
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var thumbnail = TextureButton.new()
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$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
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thumbnail.set_normal_texture(load(thumb))
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thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
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func _on_Dagger_pressed():
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Global.goto_scene("res://developers/jeremy/Dagger.tscn")
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+10
-20
@@ -20,10 +20,10 @@ __meta__ = {
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}
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[node name="GridContainer" type="GridContainer" parent="games"]
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margin_left = 25.0
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margin_top = 26.2599
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margin_right = 824.0
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margin_bottom = 601.26
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margin_left = 503.586
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margin_top = 300.0
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margin_right = 1302.59
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margin_bottom = 604.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -49,23 +49,13 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Dagger" type="TextureButton" parent="games/GridContainer"]
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margin_top = 308.0
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margin_right = 150.0
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margin_bottom = 458.0
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mouse_default_cursor_shape = 2
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texture_normal = ExtResource( 2 )
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[node name="Container" type="Control" parent="games"]
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margin_right = 824.0
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margin_bottom = 300.0
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[node name="Label" type="Label" parent="games/GridContainer/Dagger"]
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margin_right = 44.0
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margin_bottom = 14.0
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text = "Dagger"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="VBoxContainer" parent="games/Container"]
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margin_right = 824.0
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margin_bottom = 300.0
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[connection signal="pressed" from="games/GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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[connection signal="pressed" from="games/GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
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||||
[connection signal="pressed" from="games/GridContainer/Dagger" to="." method="_on_Dagger_pressed"]
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@@ -0,0 +1,43 @@
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extends Node
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||||
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||||
onready var language_id = null
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||||
onready var gyroscope_id = null
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||||
|
||||
func _ready():
|
||||
print("[Settings#_ready]")
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||||
_translation()
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||||
_apply_settings()
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||||
|
||||
|
||||
## PRIVATE
|
||||
func _translation():
|
||||
print("[Settings#_translation]")
|
||||
$CenterContainer/VBoxContainer/Langue/HBoxContainer/Label.text = tr("SETTINGS_LABEL_LANGUE")
|
||||
$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/Label.text = tr("SETTINGS_LABEL_GYROSCOPE")
|
||||
|
||||
func _apply_settings():
|
||||
print("[Settings#_apply_settings]")
|
||||
var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
|
||||
var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
|
||||
|
||||
$CenterContainer/VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
|
||||
$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
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||||
|
||||
func _get_settings_data(name, table, datas):
|
||||
for index in range(0, Global.table_settings.get_props_count()):
|
||||
if table.get_prop_at(index).get_prop_name() == name:
|
||||
_save_id(name, table.get_prop_at(index).get_prop_id())
|
||||
return datas[index].get_data()
|
||||
|
||||
func _save_id(name, id):
|
||||
if name == "langue":
|
||||
language_id = id
|
||||
if name == "gyroscope":
|
||||
gyroscope_id = id
|
||||
|
||||
func _on_gyroscope_pressed():
|
||||
print("[Settings#_on_gyroscop_toggled] change value to database ...........")
|
||||
Global.table_settings.edit_data(gyroscope_id,
|
||||
gddb_types.e_prop_type_bool,
|
||||
int($CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.pressed) as String)
|
||||
Global.database.save_db()
|
||||
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/UI/Settings.gd" type="Script" id=1]
|
||||
|
||||
[node name="Settings" type="Control"]
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
margin_left = 150.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
margin_left = 360.0
|
||||
margin_top = 271.0
|
||||
margin_right = 513.0
|
||||
margin_bottom = 329.0
|
||||
alignment = 1
|
||||
|
||||
[node name="Langue" type="CenterContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_right = 153.0
|
||||
margin_bottom = 14.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer/Langue"]
|
||||
margin_left = 42.0
|
||||
margin_right = 111.0
|
||||
margin_bottom = 14.0
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer/Langue/HBoxContainer"]
|
||||
margin_right = 50.0
|
||||
margin_bottom = 14.0
|
||||
text = "langue :"
|
||||
|
||||
[node name="data" type="Label" parent="CenterContainer/VBoxContainer/Langue/HBoxContainer"]
|
||||
margin_left = 54.0
|
||||
margin_right = 69.0
|
||||
margin_bottom = 14.0
|
||||
text = "FR"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="gyroscope" type="CenterContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_top = 18.0
|
||||
margin_right = 153.0
|
||||
margin_bottom = 58.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer/gyroscope"]
|
||||
margin_right = 153.0
|
||||
margin_bottom = 40.0
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer/gyroscope/HBoxContainer"]
|
||||
margin_top = 13.0
|
||||
margin_right = 73.0
|
||||
margin_bottom = 27.0
|
||||
text = "gyroscope :"
|
||||
|
||||
[node name="data" type="CheckButton" parent="CenterContainer/VBoxContainer/gyroscope/HBoxContainer"]
|
||||
margin_left = 77.0
|
||||
margin_right = 153.0
|
||||
margin_bottom = 40.0
|
||||
align = 1
|
||||
|
||||
[connection signal="pressed" from="CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data" to="." method="_on_gyroscope_pressed"]
|
||||
+10
-9
@@ -1,6 +1,6 @@
|
||||
extends Node
|
||||
|
||||
export (PackedScene) var about = load("res://scenes/UI/About.tscn")
|
||||
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
|
||||
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
|
||||
|
||||
const max_diff = 0.08
|
||||
@@ -9,20 +9,16 @@ var current_scene = null
|
||||
var value_old = Vector2(0, 0)
|
||||
|
||||
func _ready():
|
||||
print(tr("MESSAGE_READY"))
|
||||
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
|
||||
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
|
||||
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
|
||||
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
|
||||
_translation()
|
||||
|
||||
# Quit the game
|
||||
func _on_Quit_pressed():
|
||||
get_tree().quit(0)
|
||||
|
||||
# Load scene about
|
||||
func _on_About_pressed():
|
||||
# Load scene settings
|
||||
func _on_Settings_pressed():
|
||||
_prepare_change_scene()
|
||||
current_scene = about.instance()
|
||||
current_scene = settings.instance()
|
||||
add_child(current_scene)
|
||||
|
||||
# Load scene for select game
|
||||
@@ -32,6 +28,11 @@ func _on_New_pressed():
|
||||
add_child(current_scene)
|
||||
|
||||
## PRIVATE
|
||||
func _translation():
|
||||
$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
|
||||
$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
|
||||
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
|
||||
|
||||
func _prepare_change_scene():
|
||||
if (current_scene != null):
|
||||
remove_child(current_scene)
|
||||
|
||||
+7
-19
@@ -76,36 +76,24 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="New" type="LinkButton" parent="Grid/Menu/Action"]
|
||||
[node name="Puzzles" type="LinkButton" parent="Grid/Menu/Action"]
|
||||
margin_left = 10.0
|
||||
margin_top = 30.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 64.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "new"
|
||||
text = "Puzzles"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Continue" type="LinkButton" parent="Grid/Menu/Action"]
|
||||
margin_left = 10.0
|
||||
margin_top = 80.0
|
||||
margin_right = 136.0
|
||||
margin_bottom = 114.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
disabled = true
|
||||
text = "Reprendre"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="About" type="LinkButton" parent="Grid/Menu/Action"]
|
||||
[node name="Settings" type="LinkButton" parent="Grid/Menu/Action"]
|
||||
margin_left = 10.0
|
||||
margin_top = 130.0
|
||||
margin_right = 86.0
|
||||
margin_right = 114.0
|
||||
margin_bottom = 164.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Credit"
|
||||
text = "Settings"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
@@ -122,6 +110,6 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="Grid/Menu/Action/New" to="." method="_on_New_pressed"]
|
||||
[connection signal="pressed" from="Grid/Menu/Action/About" to="." method="_on_About_pressed"]
|
||||
[connection signal="pressed" from="Grid/Menu/Action/Puzzles" to="." method="_on_New_pressed"]
|
||||
[connection signal="pressed" from="Grid/Menu/Action/Settings" to="." method="_on_Settings_pressed"]
|
||||
[connection signal="pressed" from="Grid/Menu/Action/Quit" to="." method="_on_Quit_pressed"]
|
||||
|
||||
Reference in New Issue
Block a user