Prepare scene for select object

This commit is contained in:
VAILLANT Jeremy
2021-05-10 15:40:34 +02:00
parent 720072161d
commit 1079950c65
2 changed files with 25 additions and 1 deletions
+6
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@@ -0,0 +1,6 @@
extends Spatial
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
+19 -1
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@@ -1,3 +1,21 @@
[gd_scene format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://assets/props/misc/plane.mesh" type="ArrayMesh" id=2]
[ext_resource path="res://developers/jeremy/Dagger.gd" type="Script" id=3]
[node name="Spatial" type="Spatial"] [node name="Spatial" type="Spatial"]
script = ExtResource( 3 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.978278, 0.207297, 0, -0.207297, 0.978278, 0.0290956, 0.512069, 1.2903 )
[node name="plane" type="MeshInstance" parent="."]
transform = Transform( 3.05, 0, 0, 0, 1, 0, 0, 0, 3.05, 0, 0, 0 )
mesh = ExtResource( 2 )
material/0 = null
[node name="dagger" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.542265, 0.160108, -0.620212 )
mesh = ExtResource( 1 )
material/0 = null