Remove useless code
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@@ -1,16 +1,10 @@
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extends Spatial
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signal clicked(dagger)
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var current_scene = null
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var dissolve = null
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var wait_frames = 1
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var time_max = 2000 # msec
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var tick_reference = null
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var value = 0.1
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func _ready():
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connect("clicked", self, "handle_piece_click")
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func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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dissolve = true
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