Merge pull request 'feature/save-state-scene' (#47) from feature/save-state-scene into dev
Reviewed-on: Athena/game-source#47
This commit is contained in:
Vendored
+28
@@ -0,0 +1,28 @@
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[gd_resource type="Environment" load_steps=3 format=2]
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[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=1]
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[sub_resource type="PanoramaSky" id=2]
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panorama = ExtResource( 1 )
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[resource]
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background_mode = 3
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background_sky = SubResource( 2 )
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background_color = Color( 0.188235, 0.133333, 0.133333, 1 )
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background_energy = 0.6
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ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 )
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ambient_light_energy = 1.55
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ambient_light_sky_contribution = 0.5
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||||||
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fog_enabled = true
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fog_color = Color( 0.562167, 0.29, 1, 0.941176 )
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fog_depth_begin = 0.0
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fog_depth_end = 60.0
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fog_depth_curve = 1.10957
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fog_height_enabled = true
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fog_height_min = 2.0
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fog_height_max = -20.0
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||||||
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fog_height_curve = 0.965936
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tonemap_mode = 2
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ss_reflections_enabled = true
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dof_blur_far_distance = 2.0
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glow_enabled = true
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Binary file not shown.
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After Width: | Height: | Size: 6.3 KiB |
@@ -0,0 +1,34 @@
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[remap]
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||||||
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||||||
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon-reset.png-d000c25cd26938ceb23700c305ecc4f1.stex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/ui/themes/icon-reset.png"
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dest_files=[ "res://.import/icon-reset.png-d000c25cd26938ceb23700c305ecc4f1.stex" ]
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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||||||
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compress/bptc_ldr=0
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||||||
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compress/normal_map=0
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||||||
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flags/repeat=0
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||||||
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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||||||
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||||
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Binary file not shown.
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After Width: | Height: | Size: 55 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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||||||
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type="StreamTexture"
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||||||
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path="res://.import/level-btn.png-e139f192a132d04b829735472e4911a5.stex"
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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[deps]
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||||||
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source_file="res://assets/ui/themes/level-btn.png"
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dest_files=[ "res://.import/level-btn.png-e139f192a132d04b829735472e4911a5.stex" ]
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[params]
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||||||
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||||||
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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||||||
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compress/bptc_ldr=0
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||||||
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compress/normal_map=0
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||||||
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flags/repeat=0
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||||||
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/HDR_as_SRGB=false
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||||||
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -0,0 +1,48 @@
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extends "res://db/MBase.gd"
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var m_name = null
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var m_thumb = null
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var m_level = null
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func _init(row_idx):
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m_level = row_idx
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table = Global.database.get_table_by_name("levels")
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var datas = table.get_data_at_row_idx(m_level)
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if true:
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m_name = _get_name(datas)
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m_thumb = _get_thumb(datas)
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func object_to_find():
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var count = 0
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var datas = _scenes().get_data_by_prop_name_and_data("level", String(m_level))
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if datas.size() != 0:
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count = datas.size()
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return count as String
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func _scenes():
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return Global.database.get_table_by_name("scenes")
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func object_finding():
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var count = 0
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var datas = _scenes().get_data_by_prop_name_and_data("lock", String(m_level))
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if datas.size() != 0:
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count = datas.count(true)
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return count as String
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func name():
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return m_name
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func thumbnail():
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return m_thumb
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## PRIVATE
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func _get_name(datas):
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return _get_data(datas, 0) as String
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func _get_thumb(datas):
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return _get_data(datas, 1) as String
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@@ -1,6 +1,5 @@
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extends "res://db/MBase.gd"
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extends "res://db/MBase.gd"
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var m_id = null
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var m_value = { "id": null, "value": null }
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var m_value = { "id": null, "value": null }
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var m_lock = { "id": null, "value": null }
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var m_lock = { "id": null, "value": null }
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var m_label = null
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var m_label = null
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@@ -10,7 +9,6 @@ var m_level = null
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var m_mesh = null
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var m_mesh = null
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func _init(row_index):
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func _init(row_index):
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print("scene#_init")
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table = Global.database.get_table_by_name("scenes")
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table = Global.database.get_table_by_name("scenes")
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var datas = table.get_data_at_row_idx(row_index)
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var datas = table.get_data_at_row_idx(row_index)
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@@ -34,15 +32,6 @@ func search_keys():
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if m_tick_reference["id"] == null:
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if m_tick_reference["id"] == null:
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m_tick_reference["id"] = _get_tick_reference_id(prop_index)
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m_tick_reference["id"] = _get_tick_reference_id(prop_index)
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func object():
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return {
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"label": m_label,
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"lock": m_lock["value"],
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"value": m_value["value"],
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"tick_reference": m_tick_reference["value"],
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"mesh": m_mesh
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}
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func key():
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func key():
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return m_key
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return m_key
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+3
-4
@@ -14,10 +14,9 @@
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"table_name":"levels",
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"table_name":"levels",
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"props":[
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"props":[
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{"name":"name","type":"3","auto_increment":"0"},
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{"name":"name","type":"3","auto_increment":"0"},
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{"name":"thumb","type":"4","auto_increment":"0"},
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{"name":"thumb","type":"4","auto_increment":"0"}
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{"name":"resource","type":"4","auto_increment":"0"}
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],
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],
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"data":["WarCraft","res://assets/levels/warcraft.jpg","res://scenes/levels/warcraft/WarCraft.tscn"]
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"data":["WarCraft","res://assets/levels/warcraft.jpg"]
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},
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},
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{
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{
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"table_name":"scenes",
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"table_name":"scenes",
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@@ -30,7 +29,7 @@
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{"name":"level","type":"table","table_name":"levels","auto_increment":"0"},
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{"name":"level","type":"table","table_name":"levels","auto_increment":"0"},
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{"name":"mesh","type":"3","auto_increment":"0"}
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{"name":"mesh","type":"3","auto_increment":"0"}
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],
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],
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"data":["0.0","True","Dagger","0","dagger","0","dagger","0.0","0","Fiole","7788","fiole1","0","fioles/fiole1","1.79","0","Fiole","0","fiole2","0","fioles/fiole2","0.0","0","Fiole","0","fiole3","0","fioles/fiole_socle/fiole3","0.0","0","Spyglass","0","spyglass","0","spyglass","0.0","0","Coins","0","coin1","0","golds/coin1","0.0","0","Coins","0","coin2","0","golds/coin2","0.0","0","Coins","0","coin3","0","golds/coin3","0.0","0","Weapon Gun","0","weapon","0","weapon","0.0","0","Apple","0","apple1","0","apples/apple1","0.0","0","Apple","0","apple2","0","apples/apple2","0.0","0","Apple","0","apple3","0","apples/apple3","0.0","0","Apple","0","apple4","0","apples/apple4","0.0","0","Beer","0","beer","0","beer","0.0","0","SuperDager","0","gadder","1","sm_super_dager"]
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"data":["0.0","True","Dagger","0","dagger","0","dagger","0.0","0","Fiole","14006","fiole1","0","fioles/fiole1","1.45","0","Fiole","0","fiole2","0","fioles/fiole2","0.0","0","Fiole","0","fiole3","0","fioles/fiole_socle/fiole3","0.0","0","Spyglass","0","spyglass","0","spyglass","0.0","0","Coins","0","coin1","0","golds/coin1","0.0","0","Coins","0","coin2","0","golds/coin2","0.0","0","Coins","0","coin3","0","golds/coin3","0.0","0","Weapon Gun","0","weapon","0","weapon","0.0","0","Apple","0","apple1","0","apples/apple1","0.0","0","Apple","0","apple2","0","apples/apple2","0.0","0","Apple","0","apple3","0","apples/apple3","0.0","0","Apple","0","apple4","0","apples/apple4","0.0","0","Beer","0","beer","0","beer","0.0","0","SuperDager","0","gadder","1","sm_super_dager"]
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}
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}
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]
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]
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}
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}
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@@ -3,6 +3,8 @@ extends Control
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export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
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export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
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onready var levels = Array()
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onready var levels = Array()
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onready var mlevel = load("res://db/MLevel.gd")
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onready var table = Global.table_levels
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func _ready():
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func _ready():
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_apply_scenes()
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_apply_scenes()
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@@ -12,51 +14,16 @@ func _on_warcraft_pressed():
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Global.current_scene_int = 0
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Global.current_scene_int = 0
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_develop_pressed():
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func _on_reset_level():
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Global.current_scene_int = 1
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print("Reset level ...")
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Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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||||||
## PRIVATE
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## PRIVATE
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func _apply_scenes():
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func _apply_scenes():
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var table = Global.table_levels
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var datas = null
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var name = null
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var thumb = null
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var resource = null
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for row_index in range(0, Global.table_levels.m_rows_count):
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for row_index in range(0, Global.table_levels.m_rows_count):
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datas = Global.table_levels.get_data_at_row_idx(row_index)
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_apply_scene(mlevel.new(row_index))
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||||||
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for index in range(0, table.get_props_count()):
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if name == null:
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||||||
name = _get_name(index, table, datas)
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||||||
if thumb == null:
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|
||||||
thumb = _get_thumb(index, table, datas)
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||||||
if resource == null:
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||||||
resource = _get_resource(index, table, datas)
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||||||
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||||||
_apply_scene(_load_scene(name),
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||||||
_load_texture(thumb),
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||||||
_build_path(name),
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|
||||||
_build_method(name))
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||||||
name = null
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||||||
thumb = null
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||||||
resource = null
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||||||
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|
||||||
func _get_name(index, table, datas):
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|
||||||
if table.get_prop_at(index).get_prop_name() == "name":
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|
||||||
return datas[index].get_data()
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||||||
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||||||
func _get_thumb(index, table, datas):
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|
||||||
if table.get_prop_at(index).get_prop_name() == "thumb":
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|
||||||
return datas[index].get_data()
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|
||||||
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|
||||||
func _get_resource(index, table, datas):
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|
||||||
if table.get_prop_at(index).get_prop_name() == "resource":
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|
||||||
return datas[index].get_data()
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|
||||||
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|
||||||
func _build_path(name):
|
func _build_path(name):
|
||||||
return "MarginContainer/HBoxContainer/"+name+"/TextureRect"
|
return "MarginContainer/HBoxContainer/"+name
|
||||||
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|
||||||
func _build_method(name):
|
func _build_method(name):
|
||||||
return "_on_"+name.to_lower()+"_pressed"
|
return "_on_"+name.to_lower()+"_pressed"
|
||||||
@@ -70,9 +37,28 @@ func _load_scene(name):
|
|||||||
func _load_texture(thumbnail):
|
func _load_texture(thumbnail):
|
||||||
return load(thumbnail)
|
return load(thumbnail)
|
||||||
|
|
||||||
func _apply_scene(instance, thumb, node, method):
|
func _apply_scene(level):
|
||||||
$MarginContainer/HBoxContainer.add_child(instance)
|
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
|
||||||
var button = get_node(node+"/TextureButton")
|
var node = _build_path(level.name())
|
||||||
button.set_normal_texture(thumb)
|
|
||||||
button.connect("pressed", self, method)
|
|
||||||
|
|
||||||
|
_configure_select(level, node)
|
||||||
|
_configure_reset(level, node)
|
||||||
|
_configure_counter(level, node)
|
||||||
|
|
||||||
|
func _configure_select(level, node):
|
||||||
|
var select = get_node(node+"/TextureRect/TextureButton")
|
||||||
|
|
||||||
|
select.set_normal_texture(_load_texture(level.thumbnail()))
|
||||||
|
select.connect("pressed", self, _build_method(level.name()))
|
||||||
|
|
||||||
|
func _configure_reset(level, node):
|
||||||
|
var reset = get_node(node+"/VBoxContainer/ButtonReset")
|
||||||
|
|
||||||
|
if int(level.object_finding()) != 0:
|
||||||
|
reset.set_disabled(true)
|
||||||
|
reset.connect("pressed", self, "_on_reset_level")
|
||||||
|
|
||||||
|
func _configure_counter(level, node):
|
||||||
|
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
|
||||||
|
|
||||||
|
count.set_text(level.object_finding()+" / "+level.object_to_find())
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ func _apply_settings():
|
|||||||
var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
|
var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
|
||||||
var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
|
var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
|
||||||
|
|
||||||
#$CenterContainer/VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
|
$VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
|
||||||
#$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
|
$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
|
||||||
|
|
||||||
func _get_settings_data(name, table, datas):
|
func _get_settings_data(name, table, datas):
|
||||||
for index in range(0, Global.table_settings.get_props_count()):
|
for index in range(0, Global.table_settings.get_props_count()):
|
||||||
|
|||||||
+21
-17
@@ -1,6 +1,7 @@
|
|||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://assets/levels/warcraft.jpg" type="Texture" id=1]
|
[ext_resource path="res://assets/ui/themes/level-btn.png" type="Texture" id=1]
|
||||||
|
[ext_resource path="res://assets/ui/themes/icon-reset.png" type="Texture" id=2]
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer"]
|
[node name="VBoxContainer" type="VBoxContainer"]
|
||||||
margin_right = 150.0
|
margin_right = 150.0
|
||||||
@@ -10,35 +11,40 @@ __meta__ = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="."]
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
margin_right = 150.0
|
margin_right = 217.0
|
||||||
margin_bottom = 150.0
|
margin_bottom = 200.0
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="TextureRect"]
|
[node name="TextureButton" type="TextureButton" parent="TextureRect"]
|
||||||
|
margin_left = 25.0
|
||||||
|
margin_top = 25.0
|
||||||
margin_right = 40.0
|
margin_right = 40.0
|
||||||
margin_bottom = 40.0
|
margin_bottom = 40.0
|
||||||
mouse_default_cursor_shape = 2
|
mouse_default_cursor_shape = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 3
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="VBoxContainer" type="HBoxContainer" parent="."]
|
[node name="VBoxContainer" type="HBoxContainer" parent="."]
|
||||||
margin_top = 154.0
|
margin_top = 204.0
|
||||||
margin_right = 150.0
|
margin_right = 217.0
|
||||||
margin_bottom = 174.0
|
margin_bottom = 332.0
|
||||||
size_flags_horizontal = 3
|
size_flags_horizontal = 3
|
||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
custom_constants/separation = 25
|
custom_constants/separation = 25
|
||||||
alignment = 1
|
alignment = 1
|
||||||
|
|
||||||
[node name="ButtonReset" type="Button" parent="VBoxContainer"]
|
[node name="ButtonReset" type="TextureButton" parent="VBoxContainer"]
|
||||||
margin_right = 62.0
|
margin_right = 64.0
|
||||||
margin_bottom = 20.0
|
margin_bottom = 128.0
|
||||||
mouse_default_cursor_shape = 2
|
mouse_default_cursor_shape = 2
|
||||||
size_flags_horizontal = 3
|
size_flags_horizontal = 3
|
||||||
|
texture_normal = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="VBoxContainer/ButtonReset"]
|
[node name="Label" type="Label" parent="VBoxContainer/ButtonReset"]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@@ -52,15 +58,13 @@ __meta__ = {
|
|||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="ButtonCount" type="Button" parent="VBoxContainer"]
|
[node name="ButtonCount" type="TextureButton" parent="VBoxContainer"]
|
||||||
margin_left = 87.0
|
margin_left = 89.0
|
||||||
margin_right = 150.0
|
margin_right = 217.0
|
||||||
margin_bottom = 20.0
|
margin_bottom = 128.0
|
||||||
mouse_default_cursor_shape = 2
|
mouse_default_cursor_shape = 2
|
||||||
size_flags_horizontal = 3
|
size_flags_horizontal = 3
|
||||||
__meta__ = {
|
texture_normal = ExtResource( 2 )
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="VBoxContainer/ButtonCount"]
|
[node name="Label" type="Label" parent="VBoxContainer/ButtonCount"]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
|||||||
@@ -9,11 +9,9 @@ const RAY_LENGTH = 1000
|
|||||||
onready var gyroscope_value_old = Vector3(0, 0, 0)
|
onready var gyroscope_value_old = Vector3(0, 0, 0)
|
||||||
onready var table = Global.database.get_table_by_name("scenes")
|
onready var table = Global.database.get_table_by_name("scenes")
|
||||||
onready var meshes = {}
|
onready var meshes = {}
|
||||||
onready var meshes2 = null
|
|
||||||
onready var from = null
|
onready var from = null
|
||||||
onready var to = null
|
onready var to = null
|
||||||
|
onready var mscene = load("res://db/MScene.gd")
|
||||||
var mscene = load("res://db/MScene.gd")
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
_load_translations()
|
_load_translations()
|
||||||
@@ -159,6 +157,7 @@ func _physics_process(_delta):
|
|||||||
var result = space_state.intersect_ray(from, to, [], 1, false, true)
|
var result = space_state.intersect_ray(from, to, [], 1, false, true)
|
||||||
from = null
|
from = null
|
||||||
to = null
|
to = null
|
||||||
var node = result["collider"].get_parent()
|
if result.has("collider"):
|
||||||
if node != null:
|
var node = result["collider"].get_parent()
|
||||||
_start_dissolve(node.name)
|
if node != null:
|
||||||
|
_start_dissolve(node.name)
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn
|
|||||||
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
|
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
|
||||||
|
|
||||||
onready var current_scene = "title"
|
onready var current_scene = "title"
|
||||||
onready var scene_instance = $MarginContainer/HBoxContainer/MarginContainer/scene_instance
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
_translation()
|
_translation()
|
||||||
|
|||||||
Reference in New Issue
Block a user