feature/connect-level-and-reset-btn (#77)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-06-06 16:54:38 +02:00
parent d3ded14020
commit 1883355678
19 changed files with 376 additions and 532 deletions
+12 -13
View File
@@ -1,7 +1,8 @@
extends Node
export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
export (PackedScene) var title = load("res://scenes/UI/title/Title.tscn")
export (PackedScene) var setting = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var choose_scene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
onready var current_scene = "title"
onready var stream_button = preload("res://assets/sounds/click-button.ogg")
@@ -11,7 +12,7 @@ func _ready():
_translation()
home.set_focus_mode(2)
home.grab_focus()
_apply_scene("Title")
_apply_scene(title)
_configure_sound()
func _configure_sound():
@@ -25,29 +26,27 @@ func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
func _apply_scene(actual_scene):
var node = "MarginContainer/HBoxContainer/MarginContainer/"
var node = get_node("MarginContainer/HBoxContainer/MarginContainer/")
for scene in ["Title", "Settings", "ChooseScene"]:
get_node(node + scene).visible = true
if actual_scene == scene:
get_node(node + scene).visible = true
else:
get_node(node + scene).visible = false
if node.get_child_count() != 0:
node.get_child(0).queue_free()
node.add_child(actual_scene.instance())
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_sound_button()
_apply_scene("ChooseScene")
_apply_scene(choose_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_sound_button()
_apply_scene("Settings")
_apply_scene(setting)
# Click to icon game
func _on_TextureRect_pressed():
_sound_button()
_apply_scene("Title")
_apply_scene(title)
# Quit the game
func _on_ButtonQuit_pressed():