feature/connect-level-and-reset-btn (#77)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-06-06 16:54:38 +02:00
parent d3ded14020
commit 1883355678
19 changed files with 376 additions and 532 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ func _on_home_pressed():
func _on_reset_level(level, node, index, parent):
Global.current_scene_int = index
level.reset()
parent.configure_reset(level, node, index)
parent.configure_reset(level, node, index, true)
parent.configure_counter(level, node)
Global.current_scene_int = null
-2
View File
@@ -17,8 +17,6 @@ func _ready():
_initialize_loading_scene()
func _initialize_loading_scene():
print("[global#goto_scene] establish signal before")
animation.connect("animation_started", Event, "_loading_is_started")
animation.connect("animation_finished", Event, "_loading_is_finished")