Add dagger PBR textures, font import sidecars, migrate_shaders uid
- assets/props/dagger/dagger_Dagger_{BC,NM}.png + dagger_dagger_{E,ORM}.png:
complete PBR texture set for the dagger prop.
- assets/fonts/MKX Title.ttf.import + kirsty/*.otf.import: Godot 4 import
metadata sidecars for fonts whose source files were already tracked.
- scripts/migrate_shaders.gd.uid: UID sidecar missed in the previous
migration commit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://c1wk0en7c3mpr"
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path="res://.godot/imported/kirsty bd it.otf-bc7aa29ac3e576434d66f4370e7210d1.fontdata"
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[deps]
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source_file="res://assets/fonts/kirsty/kirsty bd it.otf"
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dest_files=["res://.godot/imported/kirsty bd it.otf-bc7aa29ac3e576434d66f4370e7210d1.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=4
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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