Add dagger PBR textures, font import sidecars, migrate_shaders uid
- assets/props/dagger/dagger_Dagger_{BC,NM}.png + dagger_dagger_{E,ORM}.png:
complete PBR texture set for the dagger prop.
- assets/fonts/MKX Title.ttf.import + kirsty/*.otf.import: Godot 4 import
metadata sidecars for fonts whose source files were already tracked.
- scripts/migrate_shaders.gd.uid: UID sidecar missed in the previous
migration commit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b2yaxbeog0iiq"
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path="res://.godot/imported/dagger_dagger_ORM.png-d6cee18aee3cb84d78327e37eda49e85.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/props/dagger/dagger_dagger_ORM.png"
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dest_files=["res://.godot/imported/dagger_dagger_ORM.png-d6cee18aee3cb84d78327e37eda49e85.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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