Fix gdlint findings in Global / Database / Levels
- Global.gd: move @onready var animation below the regular vars
(gdlint class-definitions-order expects onready vars after
public/private vars).
- Database.gd::DB: move the three _*_PROPS constants above the vars
(constants come before vars in a class body).
- Levels.gd:_search_button_to_use: drop the elif after a branch
that returns (no-elif-return).
- Levels.gd:_gyroscope_changed_{down,up}: continuation lines of the
multi-line return mixed two tabs + three spaces; normalised to
pure tabs.
No semantic change: @onready is property-level so source ordering
doesn't affect init; elif after a return is equivalent to if; the
continuation indent is cosmetic.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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-2
@@ -2,8 +2,6 @@ extends Control
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# Application root: async scene loading + reference to the loaded Database.
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@onready var animation: AnimationPlayer = Loading.get_node("AnimLoading")
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var current_scene: Node = null
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var current_scene_int: int = -1
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var wait_frames: int = 1
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@@ -11,6 +9,8 @@ var database: RefCounted = null
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var loaded: bool = false
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var _loading_path: String = ""
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@onready var animation: AnimationPlayer = Loading.get_node("AnimLoading")
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func _ready() -> void:
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database = load("res://scripts/Database.gd").new().initialize()
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_initialize_current_scene()
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