Use BDD for list scenes
This commit is contained in:
+32
-7
@@ -2,14 +2,19 @@ extends Control
|
|||||||
|
|
||||||
const TICKS_TIME_MAX = 100 # msec
|
const TICKS_TIME_MAX = 100 # msec
|
||||||
|
|
||||||
var current_scene = null
|
onready var current_scene = null
|
||||||
var loader = null
|
onready var loader = null
|
||||||
var wait_frames = 1
|
onready var wait_frames = 1
|
||||||
|
onready var database = null
|
||||||
var database = null
|
onready var table_settings = null
|
||||||
|
onready var data_settings = null
|
||||||
|
onready var table_levels = null
|
||||||
|
onready var data_levels = null
|
||||||
|
onready var table_scenes = null
|
||||||
|
onready var data_scenes = null
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
print("[global#_ready] get root scene")
|
print("[global#_ready]")
|
||||||
_initialize_current_scene()
|
_initialize_current_scene()
|
||||||
_initialize_database()
|
_initialize_database()
|
||||||
|
|
||||||
@@ -26,7 +31,7 @@ func goto_scene(path):
|
|||||||
Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
|
Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
|
||||||
|
|
||||||
func gyroscope_enabled():
|
func gyroscope_enabled():
|
||||||
if Input.get_gyroscope():
|
if _gyroscope_enabled():
|
||||||
return true
|
return true
|
||||||
else:
|
else:
|
||||||
return false
|
return false
|
||||||
@@ -57,6 +62,7 @@ func _process(_delta):
|
|||||||
|
|
||||||
## PRIVATE
|
## PRIVATE
|
||||||
func _initialize_current_scene():
|
func _initialize_current_scene():
|
||||||
|
print("[global#_initialize_current_scene]")
|
||||||
var root = get_tree().get_root()
|
var root = get_tree().get_root()
|
||||||
current_scene = root.get_child(root.get_child_count() - 1)
|
current_scene = root.get_child(root.get_child_count() - 1)
|
||||||
|
|
||||||
@@ -77,6 +83,25 @@ func _initialize_database():
|
|||||||
OS.set_exit_code(1)
|
OS.set_exit_code(1)
|
||||||
|
|
||||||
database = database_manager.get_db_by_id(db_id)
|
database = database_manager.get_db_by_id(db_id)
|
||||||
|
|
||||||
|
table_settings = database.get_table_by_name("settings")
|
||||||
|
data_settings = table_settings.get_data_at_row_idx(0)
|
||||||
|
|
||||||
|
table_levels = database.get_table_by_name("levels")
|
||||||
|
|
||||||
|
func _get_settings_data(name, index, table, datas):
|
||||||
|
print("[global#_get_settings_data] name : "+String(name))
|
||||||
|
var data = null
|
||||||
|
|
||||||
|
if table.get_prop_at(index).get_prop_name() == name:
|
||||||
|
data = datas[index].get_data()
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
func _gyroscope_enabled():
|
||||||
|
print("[global#_gyroscope_enabled]")
|
||||||
|
for index in range(0, table_settings.get_props_count()):
|
||||||
|
_get_settings_data("gyroscope", index, table_settings, data_settings)
|
||||||
|
|
||||||
func _update_progress():
|
func _update_progress():
|
||||||
print("[global#update_progress]")
|
print("[global#update_progress]")
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
onready var levels = Array()
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
print("[choose_scene#_ready]")
|
||||||
|
_apply_scenes()
|
||||||
|
|
||||||
# Load scene warcraft
|
# Load scene warcraft
|
||||||
func _on_WarCraft_pressed():
|
func _on_WarCraft_pressed():
|
||||||
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
|
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
|
||||||
@@ -7,5 +13,68 @@ func _on_WarCraft_pressed():
|
|||||||
func _on_Lightmap_pressed():
|
func _on_Lightmap_pressed():
|
||||||
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
|
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
|
||||||
|
|
||||||
func _on_Dagger_pressed():
|
func _on_warcraft_pressed():
|
||||||
Global.goto_scene("res://developers/jeremy/Dagger.tscn")
|
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
|
||||||
|
|
||||||
|
func _on_develop_pressed():
|
||||||
|
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
|
||||||
|
|
||||||
|
## PRIVATE
|
||||||
|
func _apply_scenes():
|
||||||
|
var table = Global.table_levels
|
||||||
|
var datas = null
|
||||||
|
var name = null
|
||||||
|
var thumb = null
|
||||||
|
var resource = null
|
||||||
|
|
||||||
|
for row_index in range(0, Global.table_levels.m_rows_count):
|
||||||
|
datas = Global.table_levels.get_data_at_row_idx(row_index)
|
||||||
|
|
||||||
|
for index in range(0, table.get_props_count()):
|
||||||
|
if name == null:
|
||||||
|
name = _get_name(index, table, datas)
|
||||||
|
if thumb == null:
|
||||||
|
thumb = _get_thumb(index, table, datas)
|
||||||
|
if resource == null:
|
||||||
|
resource = _get_resource(index, table, datas)
|
||||||
|
|
||||||
|
_apply_scene(name, thumb, resource)
|
||||||
|
name = null
|
||||||
|
thumb = null
|
||||||
|
resource = null
|
||||||
|
|
||||||
|
func _get_name(index, table, datas):
|
||||||
|
if table.get_prop_at(index).get_prop_name() == "name":
|
||||||
|
return datas[index].get_data()
|
||||||
|
|
||||||
|
func _get_thumb(index, table, datas):
|
||||||
|
if table.get_prop_at(index).get_prop_name() == "thumb":
|
||||||
|
return datas[index].get_data()
|
||||||
|
|
||||||
|
func _get_resource(index, table, datas):
|
||||||
|
if table.get_prop_at(index).get_prop_name() == "resource":
|
||||||
|
return datas[index].get_data()
|
||||||
|
|
||||||
|
func _apply_scene(name, thumb, resource):
|
||||||
|
$games/Container/HBoxContainer.add_child(_configure_vbox())
|
||||||
|
_configure_button(thumb, resource, name)
|
||||||
|
$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
|
||||||
|
|
||||||
|
func _configure_vbox():
|
||||||
|
var vbox = VBoxContainer.new()
|
||||||
|
vbox.set_name("VBoxContainer")
|
||||||
|
|
||||||
|
return vbox
|
||||||
|
|
||||||
|
func _configure_label(name):
|
||||||
|
var label = Label.new()
|
||||||
|
label.set_text(name)
|
||||||
|
|
||||||
|
return label
|
||||||
|
|
||||||
|
func _configure_button(thumb, _resource, name):
|
||||||
|
var thumbnail = TextureButton.new()
|
||||||
|
$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
|
||||||
|
thumbnail.set_normal_texture(load(thumb))
|
||||||
|
thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
|
||||||
|
|
||||||
|
|||||||
+10
-20
@@ -20,10 +20,10 @@ __meta__ = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="GridContainer" type="GridContainer" parent="games"]
|
[node name="GridContainer" type="GridContainer" parent="games"]
|
||||||
margin_left = 25.0
|
margin_left = 503.586
|
||||||
margin_top = 26.2599
|
margin_top = 300.0
|
||||||
margin_right = 824.0
|
margin_right = 1302.59
|
||||||
margin_bottom = 601.26
|
margin_bottom = 604.0
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
@@ -49,23 +49,13 @@ __meta__ = {
|
|||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="Dagger" type="TextureButton" parent="games/GridContainer"]
|
[node name="Container" type="Control" parent="games"]
|
||||||
margin_top = 308.0
|
margin_right = 824.0
|
||||||
margin_right = 150.0
|
margin_bottom = 300.0
|
||||||
margin_bottom = 458.0
|
|
||||||
mouse_default_cursor_shape = 2
|
|
||||||
texture_normal = ExtResource( 2 )
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="games/GridContainer/Dagger"]
|
[node name="HBoxContainer" type="VBoxContainer" parent="games/Container"]
|
||||||
margin_right = 44.0
|
margin_right = 824.0
|
||||||
margin_bottom = 14.0
|
margin_bottom = 300.0
|
||||||
text = "Dagger"
|
|
||||||
align = 1
|
|
||||||
valign = 1
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[connection signal="pressed" from="games/GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
|
[connection signal="pressed" from="games/GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
|
||||||
[connection signal="pressed" from="games/GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
|
[connection signal="pressed" from="games/GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
|
||||||
[connection signal="pressed" from="games/GridContainer/Dagger" to="." method="_on_Dagger_pressed"]
|
|
||||||
|
|||||||
Reference in New Issue
Block a user