Use BDD for list scenes
This commit is contained in:
+32
-7
@@ -2,14 +2,19 @@ extends Control
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const TICKS_TIME_MAX = 100 # msec
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var current_scene = null
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var loader = null
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var wait_frames = 1
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var database = null
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onready var current_scene = null
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onready var loader = null
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onready var wait_frames = 1
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onready var database = null
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onready var table_settings = null
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onready var data_settings = null
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onready var table_levels = null
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onready var data_levels = null
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onready var table_scenes = null
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onready var data_scenes = null
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func _ready():
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print("[global#_ready] get root scene")
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print("[global#_ready]")
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_initialize_current_scene()
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_initialize_database()
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@@ -26,7 +31,7 @@ func goto_scene(path):
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func gyroscope_enabled():
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if Input.get_gyroscope():
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if _gyroscope_enabled():
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return true
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else:
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return false
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@@ -57,6 +62,7 @@ func _process(_delta):
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## PRIVATE
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func _initialize_current_scene():
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print("[global#_initialize_current_scene]")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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@@ -78,6 +84,25 @@ func _initialize_database():
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database = database_manager.get_db_by_id(db_id)
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table_settings = database.get_table_by_name("settings")
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data_settings = table_settings.get_data_at_row_idx(0)
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table_levels = database.get_table_by_name("levels")
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func _get_settings_data(name, index, table, datas):
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print("[global#_get_settings_data] name : "+String(name))
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var data = null
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if table.get_prop_at(index).get_prop_name() == name:
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data = datas[index].get_data()
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return data
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func _gyroscope_enabled():
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print("[global#_gyroscope_enabled]")
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for index in range(0, table_settings.get_props_count()):
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_get_settings_data("gyroscope", index, table_settings, data_settings)
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func _update_progress():
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print("[global#update_progress]")
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Loading.visible = true
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@@ -1,5 +1,11 @@
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extends Control
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onready var levels = Array()
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func _ready():
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print("[choose_scene#_ready]")
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_apply_scenes()
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# Load scene warcraft
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func _on_WarCraft_pressed():
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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@@ -7,5 +13,68 @@ func _on_WarCraft_pressed():
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func _on_Lightmap_pressed():
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Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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func _on_Dagger_pressed():
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Global.goto_scene("res://developers/jeremy/Dagger.tscn")
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func _on_warcraft_pressed():
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_develop_pressed():
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Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
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## PRIVATE
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func _apply_scenes():
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var table = Global.table_levels
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var datas = null
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var name = null
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var thumb = null
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var resource = null
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for row_index in range(0, Global.table_levels.m_rows_count):
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datas = Global.table_levels.get_data_at_row_idx(row_index)
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for index in range(0, table.get_props_count()):
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if name == null:
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name = _get_name(index, table, datas)
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if thumb == null:
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thumb = _get_thumb(index, table, datas)
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if resource == null:
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resource = _get_resource(index, table, datas)
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_apply_scene(name, thumb, resource)
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name = null
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thumb = null
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resource = null
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func _get_name(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "name":
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return datas[index].get_data()
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func _get_thumb(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "thumb":
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return datas[index].get_data()
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func _get_resource(index, table, datas):
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if table.get_prop_at(index).get_prop_name() == "resource":
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return datas[index].get_data()
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func _apply_scene(name, thumb, resource):
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$games/Container/HBoxContainer.add_child(_configure_vbox())
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_configure_button(thumb, resource, name)
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$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
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func _configure_vbox():
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var vbox = VBoxContainer.new()
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vbox.set_name("VBoxContainer")
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return vbox
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func _configure_label(name):
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var label = Label.new()
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label.set_text(name)
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return label
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func _configure_button(thumb, _resource, name):
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var thumbnail = TextureButton.new()
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$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
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thumbnail.set_normal_texture(load(thumb))
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thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
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+10
-20
@@ -20,10 +20,10 @@ __meta__ = {
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}
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[node name="GridContainer" type="GridContainer" parent="games"]
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margin_left = 25.0
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margin_top = 26.2599
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margin_right = 824.0
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margin_bottom = 601.26
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margin_left = 503.586
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margin_top = 300.0
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margin_right = 1302.59
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margin_bottom = 604.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -49,23 +49,13 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Dagger" type="TextureButton" parent="games/GridContainer"]
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margin_top = 308.0
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margin_right = 150.0
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margin_bottom = 458.0
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mouse_default_cursor_shape = 2
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texture_normal = ExtResource( 2 )
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[node name="Container" type="Control" parent="games"]
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margin_right = 824.0
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margin_bottom = 300.0
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[node name="Label" type="Label" parent="games/GridContainer/Dagger"]
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margin_right = 44.0
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margin_bottom = 14.0
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text = "Dagger"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="VBoxContainer" parent="games/Container"]
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margin_right = 824.0
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margin_bottom = 300.0
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[connection signal="pressed" from="games/GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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[connection signal="pressed" from="games/GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
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[connection signal="pressed" from="games/GridContainer/Dagger" to="." method="_on_Dagger_pressed"]
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@@ -113,7 +113,7 @@ cell_center_y = false
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cell_center_z = false
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baked_meshes = [ SubResource( 2 ) ]
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data = {
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"cells": PoolIntArray( 0, 0, 536870915, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, -1073741821, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, -1610612733, 0, 65534, 3, 65531, 65534, -1610612733, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 536870915, 0, 65535, 3, 65531, 65535, -1073741821, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 536870915, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, -1073741821, 65531, 1, 536870915, 65532, 1, -1610612733, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, -1610612733, 65535, 2, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, -1073741821, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 536870915, 65535, 65535, -1610612733 )
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}
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__meta__ = {
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"_editor_clip_": 0,
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