Reordering scene, and setup basic scene instance on main view

This commit is contained in:
stilobique-surface
2021-05-14 22:27:40 +02:00
parent accc6ec957
commit 2ce155385c
17 changed files with 238 additions and 368 deletions
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extends Control
onready var levels = Array()
func _ready():
print("[choose_scene#_ready]")
_apply_scenes()
# Load scene warcraft
func _on_WarCraft_pressed():
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_Lightmap_pressed():
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
func _on_warcraft_pressed():
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_develop_pressed():
Global.goto_scene("res://developers/aurelien/CheckLightmap.tscn")
## PRIVATE
func _apply_scenes():
var table = Global.table_levels
var datas = null
var name = null
var thumb = null
var resource = null
for row_index in range(0, Global.table_levels.m_rows_count):
datas = Global.table_levels.get_data_at_row_idx(row_index)
for index in range(0, table.get_props_count()):
if name == null:
name = _get_name(index, table, datas)
if thumb == null:
thumb = _get_thumb(index, table, datas)
if resource == null:
resource = _get_resource(index, table, datas)
_apply_scene(name, thumb, resource)
name = null
thumb = null
resource = null
func _get_name(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "name":
return datas[index].get_data()
func _get_thumb(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "thumb":
return datas[index].get_data()
func _get_resource(index, table, datas):
if table.get_prop_at(index).get_prop_name() == "resource":
return datas[index].get_data()
func _apply_scene(name, thumb, resource):
$games/Container/HBoxContainer.add_child(_configure_vbox())
_configure_button(thumb, resource, name)
$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
func _configure_vbox():
var vbox = VBoxContainer.new()
vbox.set_name("VBoxContainer")
return vbox
func _configure_label(name):
var label = Label.new()
label.set_text(name)
return label
func _configure_button(thumb, _resource, name):
var thumbnail = TextureButton.new()
$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
thumbnail.set_normal_texture(load(thumb))
thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/UI/choose_scenes/ChooseScene.gd" type="Script" id=1]
[ext_resource path="res://assets/levels/warcraft.jpg" type="Texture" id=2]
[node name="ChooseScene" type="CenterContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GridContainer" type="GridContainer" parent="."]
margin_left = 645.0
margin_top = 298.0
margin_right = 795.0
margin_bottom = 602.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="WarCraft" type="TextureButton" parent="GridContainer"]
margin_right = 150.0
margin_bottom = 150.0
mouse_default_cursor_shape = 2
texture_normal = ExtResource( 2 )
[node name="Lightmap" type="TextureButton" parent="GridContainer"]
margin_top = 154.0
margin_right = 150.0
margin_bottom = 304.0
mouse_default_cursor_shape = 2
texture_normal = ExtResource( 2 )
[node name="Label" type="Label" parent="GridContainer/Lightmap"]
margin_right = 40.0
margin_bottom = 14.0
text = "Lightmap"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Container" type="Control" parent="."]
margin_left = 720.0
margin_top = 450.0
margin_right = 720.0
margin_bottom = 450.0
[node name="HBoxContainer" type="VBoxContainer" parent="Container"]
margin_right = 824.0
margin_bottom = 300.0
[connection signal="pressed" from="GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
[connection signal="pressed" from="GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]