Reordering scene, and setup basic scene instance on main view
This commit is contained in:
+34
-22
@@ -1,21 +1,21 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://scenes/main.gd" type="Script" id=1]
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[ext_resource path="res://assets/ui/themes/game-title.png" type="Texture" id=2]
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[ext_resource path="res://scenes/UI/title/UI_title.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture" id=6]
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[ext_resource path="res://assets/ui/UI_summary.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scenes/UI/UI_summary.tscn" type="PackedScene" id=8]
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[sub_resource type="VisualShaderNodeInput" id=2]
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[sub_resource type="VisualShaderNodeInput" id=1]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeTexture" id=3]
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[sub_resource type="VisualShaderNodeTexture" id=2]
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texture = ExtResource( 6 )
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texture_type = 1
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[sub_resource type="VisualShaderNodeInput" id=4]
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[sub_resource type="VisualShaderNodeInput" id=3]
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input_name = "screen_texture"
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[sub_resource type="VisualShader" id=5]
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[sub_resource type="VisualShader" id=4]
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code = "shader_type canvas_item;
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uniform sampler2D tex_frg_4 : hint_albedo;
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@@ -42,19 +42,19 @@ void light() {
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}
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"
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graph_offset = Vector2( -506, -15 )
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graph_offset = Vector2( -1049.92, -300 )
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mode = 1
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flags/light_only = false
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nodes/fragment/3/node = SubResource( 2 )
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nodes/fragment/3/node = SubResource( 1 )
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nodes/fragment/3/position = Vector2( -840, 460 )
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nodes/fragment/4/node = SubResource( 3 )
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nodes/fragment/4/node = SubResource( 2 )
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nodes/fragment/4/position = Vector2( -80, 60 )
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nodes/fragment/5/node = SubResource( 4 )
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nodes/fragment/5/node = SubResource( 3 )
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nodes/fragment/5/position = Vector2( -1000, 20 )
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nodes/fragment/connections = PoolIntArray( 4, 0, 0, 0 )
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[sub_resource type="ShaderMaterial" id=6]
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shader = SubResource( 5 )
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[sub_resource type="ShaderMaterial" id=5]
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shader = SubResource( 4 )
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[node name="Main" type="Control"]
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anchor_right = 1.0
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@@ -65,9 +65,12 @@ __meta__ = {
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}
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[node name="BackgroundPicture" type="Panel" parent="."]
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material = SubResource( 6 )
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material = SubResource( 5 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchor_right = 1.0
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@@ -76,23 +79,32 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="UI_summary" parent="MarginContainer" instance=ExtResource( 8 )]
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
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margin_right = 1440.0
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margin_bottom = 900.0
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[node name="UI_summary" parent="MarginContainer/HBoxContainer" instance=ExtResource( 8 )]
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anchor_bottom = 0.0
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margin_right = 446.0
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margin_bottom = 900.0
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size_flags_horizontal = 0
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size_flags_vertical = 3
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[node name="CenterContainer" type="MarginContainer" parent="MarginContainer"]
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margin_left = 385.0
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margin_right = 1054.0
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[node name="CenterContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer"]
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margin_left = 450.0
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margin_right = 1440.0
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margin_bottom = 900.0
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size_flags_horizontal = 6
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size_flags_horizontal = 7
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size_flags_vertical = 3
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[node name="TextureRect" type="TextureRect" parent="MarginContainer/CenterContainer"]
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margin_right = 669.0
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[node name="scene_instance" parent="MarginContainer/HBoxContainer/CenterContainer" instance=ExtResource( 2 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 990.0
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margin_bottom = 900.0
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texture = ExtResource( 2 )
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[editable path="MarginContainer/UI_summary"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle" to="." method="_on_ButtonPuzzle_pressed"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting" to="." method="_on_ButtonSetting_pressed"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit" to="." method="_on_ButtonQuit_pressed"]
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[editable path="MarginContainer/HBoxContainer/UI_summary"]
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