Update new GUI.

- Add font
- first step to update main menu Ui
- replace button with a subscene
- add props textures
- write a new resolution default
- actvate HDPI
This commit is contained in:
stilobique-surface
2021-05-14 19:07:26 +02:00
committed by Vaillant Jeremy
parent 16f79021ad
commit 2d1081a3f8
26 changed files with 696 additions and 101 deletions
+19 -19
View File
@@ -11,29 +11,29 @@ var value_old = Vector2(0, 0)
func _ready():
_translation()
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
# Load scene settings
func _on_Settings_pressed():
_prepare_change_scene()
current_scene = settings.instance()
add_child(current_scene)
# Load scene for select game
func _on_New_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
## PRIVATE
func _translation():
$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
$MarginContainer/UI_summary/PanelWood/VBoxContainer/SummaryHeader/ButtonPuzzle.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/UI_summary/PanelWood/VBoxContainer/SummaryHeader/ButtonSetting.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/UI_summary/PanelWood/VBoxContainer/SummaryFooter/ButtonQuit.text = tr("MAIN_BUTTON_QUIT")
func _prepare_change_scene():
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_prepare_change_scene()
current_scene = settings.instance()
add_child(current_scene)
# Quit the game
func _on_ButtonQuit_pressed():
get_tree().quit(0)